Discussing the popular multiplayer online battle arena game, Smite, over time there have been numerous shifts in strategies, particularly concerning tank builds. A post by user CognitoCyber sparked a vibrant conversation among players about the pros and cons of full tank builds in casual matches. In this exchange, players shared their personal experiences, opinions, and insights regarding the initial power of these builds versus their decline as the game advances. The dialogue is filled with wit, irritation, and team spirit as players voice their views, suggesting that while tanks dominate early stages, they struggle in the later stages without adequate assistance and collaboration from the team.
Summary
- Full tank builds can dominate the early game stage, but they quickly fall off in the late game without proper team dynamics.
- Players are frustrated with the current meta where damage scaling overshadows tanks’ contributions, leading to quicker game endings.
- There’s a consensus that the balance between tank and damage roles needs reevaluation to restore tank viability.
- Community insights suggest that engaging and peeling are key responsibilities for tanks late game, rather than carrying.
The Rise of Full Tank Builds
When players enter Smite’s battlefield with a complete armor setup, they frequently feel a swell of pride as they participate in intense battles while withstanding substantial harm. In earlier game versions, tanks have been powerful enough to control the early phases of a match due to their remarkable durability and ability to endure continuous damage. User Marston_vc proposes some tank items, such as Prophetic Cloak and Oni Hunter’s Breastplate, work exceptionally well together, enabling characters to stay tough for longer periods thanks to effective damage reduction. This style of build typically performs admirably in initial matches, making tanks the frontline champions who safeguard their teammates without having to concern themselves about being swiftly defeated by damage dealers.
The Harsh Reality of Scale
while they can start strongly, they often become less effective as the game progresses compared to damage dealers, making it challenging for players who choose tank builds to feel their efforts lead to wins.
Late Game Frustration
In many games, especially towards the end, tanks can find themselves in a darker version of a fairy tale, as their effectiveness wanes significantly. Many players have openly shared their feelings about this, with user RockIsFlock expressing a common sentiment: “Playing tank becomes dull because they drop off really hard.” This sentiment resonates with numerous players who find themselves actively participating in battles, taking hits bravely, but ultimately watching as their counterparts dealing damage swoop in to secure the winning blow. The annoyance deepens when teamwork falters. Without dependable support from the damage classes, a tank may feel like a solitary knight facing a dragon; heroic yet destined to fail. Even those who enjoy the supportive role, such as user F4ll3nKn1ght-, acknowledge the necessity of good coordination: “As a tank in late game, your job is to engage and protect,” they point out. However, many tanks find it challenging to lighten their load when their team doesn’t share the same vision of success.
Potential Changes and Future Prospects
With increasing dissatisfaction, gamers started advocating for a shift in the role dynamics within Smite. Proposals like fine-tuning defense equations to boost damage absorption for tanks emerged, as DoomOfGods proposed that “increasing protections results in more damage reduction.” This adjustment, he suggested, could reignite affection for our tank characters. Simultaneously, there were calls for the developers to reassess the excessive power of attackers, which often overshadows the potential of tanks. AimLessFrik stated, “Tanks were never meant to carry,” instead emphasizing that they are a vital component of overall team strategy, particularly in terms of positioning during battles.” These discussions foster optimism for a revitalized gameplay environment that encourages strong tank play without allowing attackers to overshadow them, thereby providing a balanced space where both roles can excel.
As a gamer immersed in the world of Smite, I’ve noticed that the debates about full tank builds never fail to intrigue me. It’s like we’re all navigating through a constantly changing landscape of metas and gameplay dynamics. The thrill during the initial skirmishes can sometimes feel ephemeral as tanks seem to lose their luster as the match unfolds. Yet, the cry for balance, strategy, and unity resonates loud and clear in chat rooms and forums, with players yearning for ways to elevate tank performance once more.
Tanks might dominate early encounters, but Smite isn’t all about their shields – it’s about the harmonious blend of skills on our team that ultimately secures victory. Teamwork becomes the deadliest weapon in intense Smite matches. The future looks promising as the community relentlessly pushes for innovation. Who knows? One day, perhaps, tanks could regain their fearsome status not just at the start but also in the later stages of the game.
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2025-02-16 06:29