Discussion about Smite, the popular arena brawler that encourages divine chaos and strategic skills, is heating up again due to the ongoing argument about the method of deity selection in its competitive modes. The existing situation often leaves players annoyed, particularly when their chosen god isn’t accessible because someone didn’t select or abandoned the queue. ARES_GOD, a user, recently revived conversations regarding an old feature that gamers believe should return: the Accept/Decline option. This feature would enable players to intentionally accept or decline the current team composition, potentially alleviating issues in matches where players are unable to make their pick selection. The online dialogue on this subject shows a mix of viewpoints, with some wistfully remembering the times of Smite 1, while others propose alternative resolutions for the same predicament.
Summary
- Players express frustration over god selection failures and propose the return of the Accept/Decline feature to combat this issue.
- Some users argue that without penalties for not picking a character, the core problems of dodging and failure to select will continue regardless of whether the Accept/Decline option is implemented.
- There’s a mixed sentiment where some players prefer a stricter approach to queuing systems to enhance gameplay experience.
- Suggestions range from audio alerts for selections to harsher penalties imposed on players who fail to select a god.
The Merits of Accept/Decline
Much talk centers on the idea of bringing back the Accept/Decline option. User ilphaesn shares a fresh perspective following a Titan Talk session, noting that developers argue that abolishing this feature encourages players to think twice before joining. Essentially, they now only queue when fully prepared, thus reducing the incidence of unsuccessful lobbies due to inadequate god selection. This revival might lessen the annoyance caused by players abandoning games because they lacked support or their chosen deity was banned. The idea is intriguing; it allows players to express readiness or hesitancy openly, possibly improving gameplay flow.
The Downside of Accept/Decline
While some players are excited about the potential return of Accept/Decline, not everyone agrees. For example, VeryBigTable argues that this feature might not completely solve the problems associated with player behavior in the lobby. The concern is that even with an Accept/Decline system, players who dislike their picks could still leave the lobby or manipulate their role choices, causing inconvenience for others. Essentially, the problem revolves around player responsibility and the importance of teamwork.
Regardless if Accept/Decline returns, it seems that the community is leaning towards implementing stricter accountability measures to combat these disruptive behaviors. Some players believe that imposing harsher penalties on time-wasters could help reduce queue-jumping issues.
Voice from the Discord: A Community Mosaic
In this discussion, user feedback paints a vivid picture of various viewpoints – some intense, some amused, and some concise. HotPotatoWithCheese offers a striking observation that highlights another significant concern: players who agree to participate but then refuse to choose a god for their personal reasons. They argue that even if an Accept/Decline button is reinstated, the underlying issue of self-centeredness or malice among participants would remain. It’s not unusual for someone to refrain from picking a god out of spite because someone else claimed their favorite, causing further disruption. Consequently, the crucial question revolves around finding solutions to modify player behavior rather than just improving selection mechanics.
Proposed Alternatives and Future Considerations
Amidst the ongoing discussions, some participants are not just concentrating on the simple Accept/Decline options. For instance, Zaharial proposes adopting a system similar to League of Legends, where players are automatically re-queued if they don’t make their pick in time. This could provide a more seamless experience and maintain focus on player behavior. Furthermore, some users have suggested improving the visual and audio signals for selecting a god, making it more interactive during critical stages. Essentially, a quick sound alert when choosing your god is preferable to the confusion of indecision’s silence.
Essentially, we’re left with a vibrant gaming community, brimming with enthusiastic gamers who are deeply committed to enhancing their competitive Smite experience. The consequences of poor god choices or skipping matches resonate not just among individual players but throughout the broader gaming community. Although the road ahead might not be as straightforward as some players might desire, the discussions sparked here demonstrate a dedicated and invested player base determined to uphold the enjoyment and competition that Smite provides. As debates about classic features like Accept/Decline unfold, it’s evident that the Smite community continues to showcase its characteristic zest and wit, consistently seeking improvements while keeping a balanced sense of humor throughout.
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2025-01-31 00:58