The Legend of Ochi’s Director Was Never Going to Use AI Creatures

In The Legend of Ochi, employing AI in the film’s creation wouldn’t have been feasible for director Isaiah Saxon, contrary to some initial assumptions on social media. During a panel at Sundance, Saxon explained his rationale behind using practical effects exclusively to create the movie’s furry creatures. “The idea was to make something that kids might think is genuinely real,” he said, “which influenced the design of the world and setting, making the creatures appear as if they were a genuine species.” Drawn from inspiration such as the golden snub-nosed monkey, various tarsiers, and lemurs, the movements you see in Ochi are actually the work of puppeteers and animatronics rather than generative AI. “I wanted it to feel like a child could believe… perhaps they hadn’t watched the BBC nature documentary yet, and this was a real thing,” Saxon added. “Therefore, it could only be achieved practically. I wouldn’t have made the film if we weren’t doing it that way.

https://youtube.com/watch?v=watch?v=knUY407sVNg

Saxon’s technique offered advantages not only for him but also for his performers. For Helena Zengel, it was beneficial to act with something tangible to focus on. She described Saxon as almost like a friend, feeling so realistic, and the puppeteers breathed life into him. Finn Wolfhard, who is set to direct his first feature film for Neon titled “Hell of a Summer,” found that he gained valuable insights about direction by observing Saxon’s hands-on approach. In reference to a documentary about visual effects company ILM, Wolfhard noted that the original plan for “Jurassic Park” was to use computer-generated graphics for the dinosaurs. However, Phil Tippett’s practical creations were still necessary to inform and shape the digital dinosaurs. Essentially, they needed each other to create these remarkable effects.

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2025-01-29 23:54