How to use DLSS in FF7 Rebirth

In the next phase of Cloud’s adventure, he arrives in the PC realm with Final Fantasy 7 Rebirth, broadening the scope for this visually stunning game. However, there have been some hurdles along the way, such as problems with DX12, crashes, stutters, lack of ultrawide compatibility, grayed out resolution options, and uncertainty about claiming digital art book and soundtrack rewards from the Deluxe Edition. To address at least performance-related issues, FF7R incorporates DLSS technology, but its workings can be unclear. Here’s a guide on how to adjust it properly for optimal results.

DLSS in FF7 Rebirth explained

AI technology is rapidly growing, notably with the upcoming 5000 series GPUs from Nvidia. Consequently, a significant number of developers are utilizing it to enhance performance in their projects. For instance, Final Fantasy VII Rebirth employs Deep Learning Super Sampling (DLSS) technology, but understanding its purpose can be challenging. In essence, let’s dive right into the explanation.

* Dynamic Resolution Scaling – Maximum: This option allows the game to run at its highest possible resolution, but it will automatically scale down if your system can’t handle it. It’s like having a high-performance setting that adapts to your hardware capabilities.

* Dynamic Resolution Scaling – Minimum: Conversely, this option sets the game to run at its lowest possible resolution and will only increase if your system can handle more. It’s like a power-saving mode for your graphics performance.

  1. 33% – Ultra Performance,
  2. 50% – Performance,
  3. 66% – Quality,
  4. 100% – Native AA.

The maximum value is like setting the highest speed a car can go without breaking down, whereas the minimum value sets the slowest pace at which the car can still move.

In simpler terms, when your game resolution matches the full HD monitor’s resolution (1920 x 1080), it will produce frames at that same high resolution. However, during intense scenes to maintain smooth motion, it might lower the resolution to 33% (or more based on your hardware and other visual settings) of its native resolution (640 x 360). Then, it uses a technology called upscaling to enhance the image quality back to near full HD. If you’re curious about how this works, user ethereal_respasser on Reddit provided a table that explains the changes in values based on your chosen options.

If you’re curious about the consequences of adjusting the Maximum setting to a value less than 100%, here’s a straightforward explanation: In this case, the game would consistently render frames at a lower resolution, then scale them up to match the resolution you’ve specified in the “Screen Resolution” option.

I trust that from now on, you’ll find it straightforward to adjust the DLSS according to your preference and system capabilities. Wishing you success in your endeavors!

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2025-01-24 13:02