As a passionate gamer, I’ve never experienced such a whirlwind of reactions like the one sparked by the freshly launched game from indie developer AnatoliusArthur. Without any testers around, the creator reached out to the community for valuable feedback to perfect their debut project before its grand unveiling. And boy, did the responses pour in! Gamers and fellow creators joined forces to analyze the game, dishing out both compliments and constructive criticism. The hot topic? An overly intense screen shake during combat that left some players feeling a bit woozy. However, amidst the flak, there were also accolades for the visually stunning aspects that could potentially shine bright. Let’s delve into this feedback maelstrom and see what it all means!
it’s my first game, and I don’t have pple to try it or give feedback
byu/AnatoliusArthur inIndieDev
Summary
- Screen shake during combat received almost universal criticism for being excessively intense.
- The game’s art style garnered praise, indicating it may have potential in the crowded indie market.
- Comments suggested a need for improved platform visibility and contrast to enhance gameplay experience.
- Several users recommended developer tips to smooth out camera mechanics and general gameplay flow.
Screen Shake Sensation
The issue of screen trembling has stirred up quite a debate among gamers, with many finding it excessively intense. User _TheTurtleBox_ labeled the shake as “extremely annoying” and suggested that it might drive away numerous players. This concern was echoed by several other comments, with Hotdogmagic505 urging the developer to tone down the effect, calling it a “major issue.” Many players argued that the screen shake detracts from the game rather than enhancing the thrill of combat, indicating a need for reconsideration. A less intense shake could result in more content and potentially fewer instances of nausea among players.
Artistic Aspirations
Amidst the confusion caused by the game’s screen shaking, there’s a positive aspect: the game’s unique art style has received numerous praises. Having a striking artistic vision can be a valuable asset for indie developers, and it seems that AnatoliusArthur has mastered this! User KK_Aaron commented on the distinct art style as something with potential to stand out with effective marketing. However, players are also paying close attention to how the aesthetics impact gameplay. For example, many have pointed out that the character blends too well into the dark backgrounds during combat, making it harder for players to see and navigate. Players suggested improving contrast, some even jokingly proposing yellow platforms for increased visibility. It appears that some players are open to brighter designs!
Platforming Pitfalls
Although many players appreciated the game’s artistic appeal, they often expressed concerns about the visibility of platforms as a recurring issue. Some comments mentioned finding it difficult to distinguish platforms and foliage, while others suggested improvements in design elements and color contrast. Specifically, user lllentinantll recommended enhancing the distinction between walkable areas and the background so players wouldn’t mistake them for decoration. When players are unsure about what is a platform and what isn’t, it can diminish the enjoyment of platforming gameplay, right? Making some adjustments could transform challenging jumps into enjoyable experiences, allowing players to appreciate the beautiful design rather than puzzling over it.
Feedback for Improvement
Discussions about the game went deeper than just looks and controls; various users offered technical suggestions to improve the developer’s work. TiredTile proposed smoother camera panning by either using Cinemachine or refining camera movement techniques, reducing jerky movements in dynamic scenes. Other participants also shared valuable tips, demonstrating a collaborative community spirit as they assisted an independent creator with practical advice to enhance their project. With some technical tweaks, AnatoliusArthur’s vision could be made even more radiant!
Discussions about this new game launch underscore the dynamic world of independent game development, where creating something unites individuals, yet it also reveals the tough demands placed upon creators. The ‘screen shake’ debate demonstrated the dangers of design decisions, while accolades for the artistic merit provide encouragement for originality. With helpful criticism flowing from the community, it appears there’s a roadmap for progress that blends creativity with technical proficiency. As the developer refines the game further, we look forward to witnessing how the feedback transforms the experience. Each comment, whether critical of the shake or complimentary about the art, serves as a milestone on a budding developer’s path. Here’s wishing AnatoliusArthur takes all this advice seriously and develops a game that not only excites fans but leaves them invigorated and eager for more thrilling gaming instead of potentially inducing motion sickness!
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2025-01-20 11:43