Destiny 2: The Consecration Damage Nerf – Is It Really That Bad?

Recently, as a Destiny 2 player, I’ve found myself squarely in the middle of an intense discussion over the game’s latest update that toned down the Consecration ability. This tweak has stirred up quite a storm of opinions, calculations, and creative theories about its influence on gameplay. Some are cheering it on while others are voicing their disapproval, leading to a whirlwind of chatter in online forums. Many argue that the nerf might be okay for single-target damage, but when it comes to group battles, the impact seems negligible at best. As the community voices its feedback, it’s clear they’re not just talking numbers – they’re discussing how this change affects their preferred builds and strategies.

MossyMax has calculated that Consecration’s ACTUAL damage nerf is -31%. Due to the fact that multiple enemies can ignite next to each other, however, with 2 enemies it’s only a 21% nerf. If you consecrate 3 enemies, it’s only a 16% nerf. With more enemies, it’s even less.
byu/Blaze_Lighter inDestinyTheGame

Summary

  • The Consecration nerf is calculated to be around a 31% reduction in damage for a single target.
  • Players argue that in multi-target scenarios, the damage reduction minimizes significantly due to ignitions affecting multiple enemies.
  • A few users noted that the nerf may not impact speedrunners as much as other players might think.
  • Overall reactions range from acceptance of the changes to outright skepticism about their necessity.

The Nerf Breakdown

In simpler terms, Bungie has reduced the damage of Consecration’s single target by about 31%, but this reduction is less significant when multiple enemies are involved. For instance, it drops to 21% with two enemies and just 16% with three. Although it might seem that your favorite moves are being weakened, it could be advantageous in situations where you’re outnumbered in a fight. However, the community response is divided, with some players unsure if this change will significantly impact the game or if it’s more of a minor adjustment rather than a major overhaul.

Players React: The Good, The Bad, and The “Meh”

Delving into the comments section of the initial post feels like stepping onto a battlefield where differing viewpoints collide, yet camaraderie can be found amidst the tumult. For instance, CatSquidShark, one user, swiftly noted Bungie’s expectation for future modifications, “We think we might need to tweak the Ignition damage later on.” This proactive move demonstrates that Bungie is mindful of the dynamic meta and ready to address players’ shifting sentiments following the nerf. On the other hand, veteran Guardians argue that the nerf won’t significantly alter Consecration’s overall strength and maintain it’s still one of the most potent builds in the game. ZeeRk420 asserted, “It won’t make a difference,” with a self-assured tone, suggesting that for those who skillfully manage their abilities, this nerf is essentially a mere topic of discussion.

Buffs and Alternatives: The Community’s Wishlist

It would have been much simpler if they had provided Prismatic Titans with intriguing and effective Aspects beyond Consecration and Knockout.” This perspective resonates with many, as they struggle to find appealing choices. It’s like offering a buffet with only potato salad; it’s edible, but who gets excited about just potato salad? Many yearn for that burst of flavor, those exciting combinations that keep the gameplay interesting and innovative.

The Devil’s Advocate: Is the Nerf Necessary?

This situation has sparked a significant portion of the community who firmly think the recent adjustment was unnecessary. For instance, Traditional-Apple168 stated that while there were legitimate issues with Prismatic Consecration, Consecration itself was balanced and only strong enough to compete with solar aspects. Many players are advocating for equilibrium, expressing concern that Bungie might be focusing too much on specific classes instead of distributing their adjustments evenly. A sense of being confined to a single powerful role is noticeable among the player base. Lately, Remote_Psychology_76 humorously pointed out, “Ah yes, nerf the aspect to weaken the dwindling sunbreaker population,” implying that this change might unintentionally diminish certain builds, making them feel overlooked. Nobody wants the legend of the sunbreaker to fade into sunset twilight.

The controversy over the damage reduction in Destiny 2’s Consecration clearly shows how passionate players are about their gameplay styles and characters. Many are using numbers and analysis to back up their opinions, creating a noticeable tension between the need for balance and the community’s wish to preserve what makes their preferred classes enjoyable. From vehemently rejecting the need for a nerf to demanding significant changes elsewhere, this is a period of adjustment and reassessment for all Destiny 2 players. This new phase in the game’s history might be preparing them for future challenges—one “nerf” at a time.

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2025-01-17 13:59