
In the game Last Epoch, when players mention “Chance to Bleed on Hit,” they’re referring to an attribute that is common across all character classes, regardless of whether they’re using melee weapons, casting spells, or throwing projectiles. This means that whether you’re slicing with a sword, firing off a spell barrage, or even hurling darts, the chance to inflict bleed remains consistent. A user named Mael_Jade explained this in the forum, saying “Chance to Bleed on Hit is an attribute that all classes can acquire,” making it applicable to both physical and magical attacks. This widespread applicability lays a solid groundwork for players aiming to optimize their bleed-inflicting potential, enabling them to consistently expose and take advantage of enemy vulnerabilities.