Manor Lords: Why Your Burgage Level 3 Plots Are Playing Hard to Get

As a devoted admirer of Manor Lords, I’ve been enthralled by its immersive medieval city-building experience. However, I must confess, the Burgage Level 3 plots, intended to symbolize thriving village sectors, have unexpectedly posed challenges for many players, myself included.

In these advanced areas, essential buildings such as cobblers, joiners, and blacksmiths stubbornly fail to yield goods, despite having adequate resources at hand. This predicament has left us not only struggling to expand our villages but also grappling with the construction hurdles that accompany this progress.

Burgage level 3 plots refuse to make products (cobbler, joiner, blacksmith)
byu/JustMeHere90 inManorLords

Summary

  • Players are encountering significant issues with Level 3 Burgage plots that halt production, despite having the necessary resources.
  • The discussion reveals that this glitch is affecting various buildings, particularly the blacksmith, joiner, and cobbler.
  • Many players express frustration as upgrading these plots seems to reverse functionality, rendering previously functional buildings silent.
  • Players are turning to the community for advice on fixing the problem and venting their woes regarding the bug that seems to be hindering their progression.

The Production Hurdle

It appears that advancing to Burgage Level 3 in Manor Lords is becoming more of an expected tradition for players, rather than something they voluntarily chose. Many players have expressed frustration on the subreddit about this unexpected issue: upon upgrading their buildings, the production machinery in their once-praised workshops has mysteriously stopped functioning. For example, a user named JustMeHere90 shared their confusion, saying, “It’s puzzling that the people in a Burgage plot at level 3 don’t produce anything, even though there are resources available.” This issue seems to be a recurring problem. As players expand and upgrade their buildings to Level 3, they find themselves in a waiting game where their craftspeople stand idle, as if they had won the medieval lottery but had forgotten how to use their winnings.

Frustrations Amplified

In the comments section beneath this discussion, it appears frustration dominates. It’s almost as if a group of disheartened gamers have formed, all bound together by their enthusiasm for the game and their shared struggles with recurring construction predicaments. Leavetobialone added to the chorus, expressing their own hardships: “I found the same problem… I upgraded my crucial buildings for more workforce, but now they’re not doing a thing.” The collective sentiment mirrors a sense of deception; it seems as though each upgrade is merely a step towards disappointment rather than progress. This situation leaves players who anticipated functional enhancements feeling bewildered and frustrated, as if standing before ornamental buildings that seem to shout “What were you expecting? We’re just here for show!

Community Solutions or Just More Questions?

The discussion in this subreddit has sparked numerous ideas for possible solutions, but some participants seem confused, much like kittens in a dog park. The community is abuzz with a blend of constructive tips and bafflement about the problem at hand. One participant kindly suggested bringing the issue to Greg’s attention, presumably a developer, as a means to highlight it: “Let’s make Greg aware!” Additionally, BurlyGingerMan joined the conversation, questioning if the vegetable and apple plots are also affected by the upgrade bug. This suggests that players are actively seeking information beyond their individual issues, demonstrating a strong sense of community where they share findings and offer mutual support.

A Game-Changer for Progression

The tricky issue with Burgage Level 3 plots is causing players to think deeply about their future actions. StunningUse87 shared a chilling narrative of their gaming journey, stating, “The same thing happened to me last night and spoiled my game. I lost many troops and was like darn, I need to make spears.” The impact of an inactive blacksmith on the game’s progression is significant and immediate. Players are understandably worried about how this bug might impede their plans to establish prosperous settlements. When your growth-driving structures refuse to cooperate, it feels as though nature itself is working against the players, leading them towards their downfall!

Is it about introducing a new update to tackle these problems or simply discovering the correct sequence of steps to bring the Burgage Level 3 plots back online, gamers remain optimistic for some ray of hope. In truth, Manor Lords’ lore is captivating, but gameplay should reinforce this image with efficient mechanics and a more seamless progression. In this charming yet challenging world, players maintain their hopes high and their fingers poised over the mouse, eagerly waiting for the moment when their grand designs transform into thriving production centers once more.

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2025-01-11 19:44