
In today’s era of advanced markers and guided navigation, the charm of older side quests, such as those found in Final Fantasy XII, stands out vividly among fans who fondly recall the struggle of solving problems independently. SertanejoRaiz highlighted a specific side quest where players had to administer medicine to a sick character. Unlike modern games that guide you step-by-step, this quest required players to engage with the game world, converse with NPCs, and recall past conversations to progress. This old-fashioned style of questing evokes a sense of nostalgia, mimicking the days when completing a quest felt like a personal triumph. As SertanejoRaiz put it, “There’s something rewarding about being self-reliant!” On the other hand, players express disappointment with modern games that seem to spoon-feed information. Instead of exploration and discovery, these games provide clear instructions on maps, diluting the sense of personal achievement. A player explained that the experience feels more like checking off items on a to-do list rather than embarking on an exciting quest, thus diminishing the excitement of game exploration.