Why Smite Players Are Hoping for the Return of Siege Mode

As a long-time Smite player who has witnessed the rise and fall of various game modes, I must confess that I find myself torn between the nostalgic allure of Siege mode and the pragmatic demands of modern game design. Having fondly reminisced about the thrilling battles and unique gameplay experiences provided by Siege, it’s hard not to feel a pang of longing for its return. However, as a seasoned player who has also experienced the frustration of waiting for matches due to low attendance, I understand why some may argue against its comeback.

For years, Smite has garnered praise for its wide array of game modes. A favorite among players, however, is Siege mode, which evokes fond memories due to its engaging style. Initially, it was cherished for its fresh twist on conventional gameplay dynamics, offering intense combat in a unique map layout that emphasized cooperation and strategy. The absence of Siege in recent updates has left some players pondering and wistfully recalling epic team battles and jungle boss defeats. As the community debates whether to welcome back Siege or accept the current game offerings, we delve into this wave of nostalgia, examining both perspectives while exploring varying opinions, passionate feelings for the game, and a dash of classic gaming humor!

Siege should come back.
byu/OkCoconut6732 inSmite

Summary

  • Players express a strong nostalgia for Siege, often reminiscing about its unique gameplay mechanics and moments they enjoyed in that mode.
  • There’s a significant division among players regarding the potential return of Siege, with some advocating for its comeback due to fond memories, while others argue that it failed to maintain a player base.
  • Comments reveal that the game mode’s low player count impacted its playability and competitiveness, prompting some fans to suggest focusing on more popular modes instead.
  • The discussion also touches on the varied opinions regarding the balance between game modes, with some players believing too many options dilute the experience.

The Nostalgia Factor

It’s no mystery that nostalgia can be a powerful force, especially in the realm of gaming. Many players, like the original poster OkCoconut6732, claim that Siege was the crème de la crème of Smite game modes. Characters were versatile, and the 2-lane layout allowed for a dynamic gameplay experience that wasn’t quite replicated in other modes. One user reminisced, saying, “The battles to get the jungle boss down were insane! Good memories.” Moments like these refer to the thrill of team skirmishes and strategizing to secure pivotal objectives that defined Sieges’ unique gameplay. It’s a bittersweet reminder of what once was, and echoes of past glories bring together many voices who wish to see the mode resurrected. Unfortunately, sentiment alone doesn’t equate to tangible player numbers, leaving the community pondering its future.

Why Siege Might Not Return

The love for Siege is palpable, but for some users, it’s not enough to overlook the cold, hard truth: Siege was never among the top contenders in popularity. This reality is echoed by commenters like gogosox82, who stated, “They took it away because no one played it.” This sentiment highlights a key challenge for any game format — if it lacks a dedicated player base, it struggles to maintain its status. User after user chimed in expressing similar ultimate truths: if a mode cannot hold its weight among the giants of conquest and arena, it risks fading deeper into obscurity. A considerable portion of the Smite community sees Siege as an outdated relic, and despite the heartfelt memories, they suggest it might be time to keep those fond past experiences while focusing on improving popular modes, a viewpoint allegedly backed by those who prioritize an active gaming community.

Playability and Player Count Concerns

As a devoted gamer, I’ve found myself grappling with the inconsistencies in Siege. The mode is fantastic, but often falls flat due to a lack of players, which makes it feel dull and uncompetitive. Phrases like “It’s an amazing mode that always disappoints because of low player count” resonate with me and other fans who adore the mode but find themselves waiting endlessly for matches, leading to a disheartening gaming experience.

The Future of Game Modes in Smite

Beyond debating the specifics of the Siege game mode, the discussion expands to encompass broader thoughts about the variety of game modes in Smite and their ongoing development. Some players, like KHRemind for example, suggest limiting the number of game modes, focusing solely on Conquest, giving developers more time to refine and enhance balance without distractions. The community is divided over which game modes should stay, with some believing that fresh ideas could revitalize existing formats. A suggestion was made to rotate popular game types seasonally, addressing the issue of low-player experiences while still catering to nostalgic preferences. Other players propose a more radical idea, questioning if diverse modes such as Siege, Clash, Slash, or even rotating options could provide a balanced and engaging gaming experience that caters to the diverse tastes within the player base.

While the longing for Siege Mode resonates with many within the Smite community, the practical viability of its return comes with a constellation of differing opinions. There’s an undeniable thread of nostalgia connecting veteran players to past engagements with Siege, yet many share the realities of low engagement and a modern emphasis on competitive balance. As discussions continue to swirl, and players weigh their beloved memories against the practicalities of game design, it remains to be seen whether Siege will emerge from the shadows or remain a cherished memory in the hearts of those who have experienced it. Whether or not the developers heed these sentiments, one certainty remains: the debate over Siege exemplifies the passion and fervor that underlines the Smite community, a testament to what makes gaming so special!

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2024-12-27 14:43