Marvel Rivals director explains why new release works where Concord failed

As a dedicated gamer with years of experience under my belt, I can’t help but feel a sense of curiosity and concern when it comes to the failure of Sony’s Concord. Having sunk countless hours into various hero shooters, I understand the “switching cost” Sasser mentioned – the reluctance to leave one game for another, especially when you’ve invested time and money.

The Marvel Rivals game’s director offered his perspective on why he believes Sony’s Concord didn’t manage to draw a crowd.

Despite being swiftly closed down, Concord continues to be intriguing, even though it fails to interact with PC and PlayStation gamers.

In contrasting opinions emerged: some attributed the lack of success to “hero shooter fatigue” and others thought that the high price point of $40 was detrimental for Concord. Yet, the extraordinary success of Helldivers 2 seemingly disproves this latter perspective.

Currently, it appears that Marvel Rivals is satisfying an appetite among viewers for a fresh take on hero shooter games. However, as per the game’s director from Marvel, Concord didn’t present enough enticing features to encourage players to delve into its content.

Marvel Rivals dev says Concord “didn’t bring any unique value”

During a discussion on the VideoGamer Podcast, as reported by PC Gamer, Marvel Rivals’ game director Thaddeus Sasser shared his reflections on the swift decline of Concord.

According to Sasser, the Sony title didn’t offer significant value within its genre compared to games like Overwatch that players are already fond of. In other words, it wasn’t compelling enough to draw away the preferences of Overwatch gamers.

There’s a “switching cost” to consider when moving from one multiplayer experience to the next, he said, since users often sink years of their time and a lot of money into these types of games. Many players clearly didn’t view Concord as worthy of the cost.

As a gamer eagerly anticipating the release of Marvel Rivals, I must admit I’ve been keeping my excitement in check, even though the public response during the beta testing was overwhelmingly positive. The team and I are staying cautiously optimistic as we approach the official launch.

As a gamer myself, let me share some personal insights: Predicting the success or failure of a game is like trying to read tea leaves. You’ve got games people rave about as guaranteed hits, only for them to fall flat, and then there are those underdogs that unexpectedly become sensations. So, I always approach new releases with a bit of apprehension, knowing that the gaming world can surprise us in ways we never imagined.

Indeed, it’s important to note that Concord and Marvel Rivals aren’t directly comparable due to their different business models – one is free-to-play, while the other required an upfront payment. However, Sasser’s observation about Concord lacking a distinct value in the hero shooter genre might provide some insight into why it struggled and ultimately failed so swiftly.

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2024-12-12 17:13