As a seasoned Smite player with countless hours logged on my account, I find myself deeply entrenched in the ongoing debate surrounding item mechanics. While change can be challenging, I have to admit that there is something refreshing about the shift towards active items.
Discussion about Smite 2 has been buzzing within its community due to the recent change in how items work. A post by user lalaisme sparked this conversation, as it proposes moving away from items that activate upon ultimate casting and instead having multiple items like Pridwen activate with a separate button press. While some think this is an essential step for improving gameplay mechanics, others worry that the uniqueness of item variety and character-specific builds might be compromised. This discussion has unearthed diverse viewpoints about the originality and practicality of items in the game, resulting in an engaging dialogue among players.
I don’t think we should completely abandon items that trigger on ultimate cast in smite two.
byu/lalaisme inSmite
Summary
- Players are divided on whether ultimate-triggered items enhance diversity in item builds.
- Some feel that switching to active items reduces the uniqueness of certain items like Pridwen and Bloodforge.
- The shift raises concerns about more complex mechanics possibly alienating less experienced players.
- Others argue that new active items bring a needed freshness to gameplay in Smite 2.
The Heart of the Debate: Item Variety
A significant point of discussion is centered around the concepts of multiple-item options and character customization. Lalaisme effectively argues that incorporating items activating upon ultimate cast offers exclusive strategic opportunities for each character, which resonates strongly with players as they find it more gratifying when unique abilities align with potent passive effects associated with ultimate usage. In the discussion thread, user HMS_Sunlight humorously expressed his hope that items boasting strong triggered passives won’t all be transformed into actives. This sentiment echoes a common player desire to preserve the distinct identities that specific item passives once provided.
Complexity vs. Accessibility
In the conversation, we’re considering the trade-off between making the game challenging for seasoned players and keeping it easy for beginners in Smite. Some community members feel that swapping passive items for active ones enhances the skill gap, potentially driving away new players who might find it overwhelming. User Capital_Distance5503 puts it this way: “It’s like they’re trying to make people press more buttons, as if it were DOTA… People won’t appreciate it for what it offers – a higher skill gap.” This illustrates the continuous challenge in gaming communities: striking a balance between fostering a welcoming atmosphere for newcomers and providing complex mechanics for experienced players to master. Active abilities might add excitement to the game, but they also bring an extra duty for players to handle.
The Great Active Item Debate
It’s worth noting that not everyone has negative views about the transition to active items; in fact, some players are excited about the fresh creative opportunities they offer. For those who enjoy playing support characters, the introduction of active mechanics has added an exhilarating element to gameplay. User jadabub commented, “Active abilities are superior to the cumbersome proc conditions of Smite 1 items. Support play is now more enjoyable, and I’m eagerly anticipating seeing how creatively Hi-Rez can push these changes further.” This enthusiasm suggests that not all players pine for the passive-triggered items of yesteryears. Instead, many believe that as time passes, the new mechanics will become second nature in Smite gameplay, potentially leading to strategies never before seen.
Community Voices: Finding Common Ground
The discourse around items which activate on ultimate use versus active press clearly has supporters on both sides. User BigOso1873 cleverly stated, “I think proccing on ultimate items should make a return, not replace active items.” This serves as a bridge, suggesting that both mechanics can coexist harmoniously rather than function as adversaries. Players are looking for a balance where the thrill of triggering a powerful item through skillful timing on ultimates can thrive alongside a new suite of active items. It’s a notion many resonate with as they continue to adapt to the evolving landscape of Smite 2, promoting a lively and constructive debate instead of simply rejecting the changes as an affront to the game they love.
It’s clear that as Smite continues to develop, its community is more involved than ever before. Debates such as this demonstrate the fervor players have for their preferred game, emphasizing their thirst for originality and creativity. To them, it’s not just a game; it’s about self-expression, tactics, and the bond they’ve formed within its community.
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2024-12-11 13:58