League of Legends patch 15.1 early notes: Feats of Strength, Noxus map, Atakhan & more

As a seasoned veteran of the League of Legends battlefield, I must say that the upcoming changes to Noxus in patch 15.1 have me quite intrigued. Being a long-time resident of Demacia myself, I can appreciate the strategic shifts and tweaks that Riot Games is making to keep the game fresh and engaging.

Update 15.1 introduces the Noxus map as a major feature, overhauling the gameplay mechanics focusing on Feats of Strength, significant changes to Atakhan, a revamp of the teleport system, and many other exciting additions, marking League of Legends’ entry into 2025.

For quite some time now, the League of Legends map has remained largely unchanged, except for minor adjustments made in relation to significant esports tournaments, featuring flags scattered across the map and subtle modifications to the appearance of Baron. However, nothing compares to the overhaul that the Noxus map is currently undergoing.

2025 will see the introduction of a fresh, never-before-seen creature from the jungle in Atakhan, along with updated turrets, slight adjustments to the map’s layout, a new color scheme, and even some brand-new tunes on Summoner’s Rift as we welcome the New Year.

Remark: Certain alterations were earlier mentioned in patch 14.24 because they appeared in the PBE build, but it’s now been confirmed that they won’t be implemented until the coming new year. The exact release date for patch 15.1 remains undetermined as of now.

Here’s everything we know about League of Legends patch 15.1:

LoL patch 15.1 early notes

Map Changes

The Time of Noxus is here! Along with it, a fresh makeover for the Summoner’s Rift and a substantial change in how all map elements operate.

Atakhan, Bringer of Ruin

On the map’s half where the majority of battles or damage has occurred by the 14-minute mark, Atakhan, the Destroyer, will appear at the 20-minute point. If there have been no kills before that time, it will be determined based on the side that sustained more damage instead.

As he appears, a new battleground with unique terrain emerges. Alongside him, Blood Roses scatter across the map. Collecting these roses offers your team permanent power boosts and experience points. There are actually two versions of Atakhan, each with distinct abilities and benefits they bestow when defeated.

In intense multiplayer matches, where both sides are fiercely battling, you’ll find a formidable character known as Atakhan the Destructive. Slaying him rewards your team with extra Bloody Petals if you deliver the finishing blow, and more Roses appear in the vicinity for additional Petal collection.

As a passionate gamer, I find myself thriving more in games that have a slower pace or lower kill count. However, when I appear on the battlefield, I quickly become a formidable adversary, posing a significant short-term threat. Here’s a rundown of the bonuses I bestow upon my allies:

  • False Life: For the next 180 seconds, the first time you would die, you instead go into Stasis for 5.5 seconds and teleport to your team’s spawn. Your would-be killer instead earns 1 Bloody Petal and 100 Gold
    • Your team now permanently gain 40 bonus gold on champion takedown
      • Keep in mind this is takedown and not kill. If your entire team participates in a kill, that’s 200 bonus gold across your team.

In each game, Atakhan appears just a single time, yet additional Blood Roses pop up across the map as the game progresses, often emerging from the remains of fallen champions scattered throughout the battlefield.

Objective Timers

With this latest update, the Rift Herald, Atakhan, and Baron will have slightly adjusted spawn times. Specifically, the Rift Herald will appear at the 16-minute mark, Atakhan at the 20-minute mark, and Baron at the 25-minute mark. This way, each objective gets some space to be contested across the map.

Turrets

  • Turret fortification decreased: 85% >>> 50%
    • This is the damage reduction that turrets get from having plates up
  • Nexus turrets now respawn a short time after they go down, preventing backdoors and allowing more late-game comebacks

Feats of Strength & Boot Upgrades

The Feats of Strength consists of three tasks: securing the first kill, destroying the first tower, and being the first to slay three epic beasts. Achieving two out of these three feats will reward you with significant upgrade options for your boots, but it’s important to note that you must already possess two legendary items to take advantage of this pair.

Here’s every upgrade and the boots they build off of:

Armored Advance

  • Recipe: Plated Steelcaps + 750g (total cost 1950g)
  • 35 Armor
  • 50 Movement Speed
  • Reduces incoming damage from attacks by 12%
  • Passive: Noxian Endurance
    • After taking physical damage from a champion, gain (15-150 +5% max HP) shield for 4 seconds
      • Base cooldown: 12 seconds

Chainlaced Crushers

  • Recipe: Mercury Treads + 750g (total cost 2050g)
  • 30 Magic Resist
  • 50 Movement Speed
  • 30% Tenacity
  • Passive: Noxian Persistence
    • After taking magic damage from a champion, gain a (15-150 +5% max HP) shield for 4 seconds
      • Base cooldown: 12 seconds

Crimson Lucidity

  • Recipe: Ionian Boots of Lucidity + 750g (total cost 1650g)
  • 25 Ability Haste
  • 50 Movement Speed
  • 10 Summoner Spell Haste
  • Passive: Noxian Haste
    • Empowering or protecting allies with abilities, dealing damage to enemy champions with abilities, or casting a Summoner Spell grants (10

Gunmetal Greaves

  • Recipe: Berserker Greaves + 750g (total cost 1850g)
  • 40% attack speed
  • 50 movement speed
  • Passive: Noxian Gait
    • Attacks on hit grant (15% for melee/10% for ranged) Movement Speed on hit that decays over 2 seconds

Forever Forward

  • Recipe: Symbiotic Soles/Synchronized Souls + 750g (total cost 1650g)
  • Will upgrade to Forever Forward even if the boots haven’t evolved yet
  • Gain empowered recall
  • Passive: Noxian Synchrony
    • Gain 45 movement speed and 10% total Movement Speed out of combat

Speelslinger’s Shoes

  • Recipe: Sorcerer’s Shoes + 750g (total cost 1850g)
  • 19 Base Magic Pen
  • 10% Magic Pen
  • 50 Movement Speed

Swiftmarch

  • Recipe: Boost of Swiftness + 750g (total cost 1750g)
  • 75 Movement Speed
  • Reduce the effectiveness of slows by 25%
  • Passive: Noxian Fervor
    • Gain 5% total movement speed

Champion Changes

Cassiopeia

Base Stats

  • Passive Movement Speed bonus gets enhanced from 4-72 to 6-108 if her team gets Feats of Strength buff

Item Changes

Aegis of the Legion

  • Cost reduced: 1200 >>> 1100
  • Armor and MR reduced: 30 >>> 25

Bloodletter’s Curse (New Item)

This piece is brand new, but it’s received an upgrade on the Public Beta Environment (PBE). Consequently, you’ll notice a few alterations, as shown below.

  • Cost: 3050 >>> 2900
  • 55 AP >>> 60
  • 350 HP
  • 10 Ability Haste
  • Passive: Surge
    • Dealing magic damage to champions grants 5% magic pen for 6 seconds (stacks up to 6 times)
  • Build path:
    • Haunting Guise + Fiendish Codex + 900 gold

Elixirs

  • Level requirement increased: 9 >>> 12
  • Can now only purchase one copy of an elixir at once
  • Elixir of Iron
    • Tenacity reduced: 25% >>> 20%
  • Elixir of Wrath
    • AD reduced: 30 >>> 28-30 (levels 12-18)

Heartsteel

  • Base passive damage reduced: 80 >>> 70
  • Passive health damage scaling change: 12% item HP >>> 6% max HP

Unending Despair

  • Health increased: 350 >>> 400
  • Armor reduced: 60 >>> 25
  • Now has 25 MR
  • Passive cooldown reduced: 5 seconds >>> 4 seconds
  • Base damage reduced: 30-50 >>> 8-15
    • The HP scaling damage is unchanged with an increased tick rate, so the damage on this item isn’t as nerfed as it appears
  • New Recipe:
    • Aegis of the Legion + Giant’s Belt + 800g (final price unchanged)

Warmog’s Armor

  • Movement speed completely removed
  • Passive regen per second decreased: 5% max HP >>> 3% max HP
  • Bonus HP passive threshold increased: 1500 >>> 2000
  • Passive cooldown increased: 6 seconds >>> 8 seconds
  • Now grants 12% increased HP
  • New recipe:
    • Winged Moonplate >>> Giant’s Belt (final price unchanged)

Runes

Sorcerer Runes

  • Nullifying Orb removed & replaced with Axiom Arcanist
    • Your ultimate is more powerful. Scoring a takedown on an enemy champion reduces your ultimate’s current cooldown by 7% and increases its power by 12% (power is damage, healing, and shielding)

Domination Runes

All vision-providing runes, such as Eyeball Collection, Ghost Poro, and Zombie Ward, have been entirely taken out and substituted with something else.

  • Sixth Sense
    • Automatically sense a nearby untracked and unseen ward, tracking it for your team. Also reveals the ward for 10 seconds at level 11
      • Cooldown: 300 seconds (melee)/360 seconds (ranged)
  • Grisly Mementos
    • Collect 1 memento on champion takedown, up to 25 stacks
      • Gain 4 trinket ability haste for each stack. In game modes where vision trinkets do not exist, gain 2 summoner spell haste instead
  • Deep Ward
    • Your wards in the enemy jungle are deep.
      • Deep wards gain +1 extra health and (+30-45 seconds) increased duration (+30-120 seconds for trinket stealth wards)
        • In other words, this is weaker for support item wards than trinket ones

Precision Runes

  • Conqueror
    • DoT stack lock out timer reduced: 5 seconds >>> 4 seconds

Systems Changes

Summoner Spells

  • Teleport has been drastically changed
    • Channel duration reduced: 4 seconds >>> 3 seconds
    • Now dashes to the target location
    • Max travel time for base is 5 seconds, reduced to 4 for unleashed
    • Can target minions and wards without being unleashed
    • Base Cooldown reduced: 360 seconds >>> 300 seconds
    • Unleashed Cooldown reduced: 330-240 >>> 300-240

Here’s all the info available on the changes coming to League of Legends patch 15.1’s Noxus updates! Rest assured, we will keep you posted as the developers of LoL unveil further details about the complete scope of Season 2025.

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2024-12-04 18:11