As a gamer who has spent countless hours immersed in the realm of Smite, I can’t help but be captivated by the vibrant discussions surrounding Assault mode’s future updates. The passion and creativity exhibited by the community are truly inspiring.
Players of Smite are buzzing with anticipation about upcoming changes, particularly regarding the Assault mode in Smite 2. A Reddit thread initiated by user francosinus has sparked discussions about desired enhancements for this well-liked game mode. Many players voice their aspirations for tweaks to healer balance, diverse map options, and adjustments to gameplay mechanics to improve gameplay. With multiple suggestions being tossed around, the general mood is optimistic, as players look forward to seeing how their input might impact the future of Assault in Smite 2.
What do you wish for Assault in Smite 2?
byu/francosinus inSmite
Summary
- Players have diverse but coherent wishes for improving the Assault mode in Smite 2, focusing largely on balance and mechanics.
- There is a consensus on the need for better healer distribution and a more symmetrical selection process.
- A rotating map strategy is highly favored, which could keep the gameplay fresh and engaging for players.
- The community’s excitement for these potential changes shows their commitment and love for the game.
Healer Balancing Act
One of the hot topics from the Reddit thread centers around the healer tier list in Assault. A user noted, “If Artio ever makes it to Smite 2, remove her from the healer tier list 😀 sorry not sorry!” This sentiment highlights a wider frustration with how healers are categorized and assigned within team compositions. Players like francosinus applaud the current model where healers are equally distributed across both teams, negating the option to reroll them. However, the users argue that the ranking of healers feels inconsistent. A common suggestion is to have mirror matches for healers to improve balance and fairness. It’s not just about having healers on both teams; it’s about having meaningful interactions between the different types of healing – something the community is quite passionate about.
Map Changes and Variations
In the ongoing conversation, there’s been a significant focus on the map designs. Players are yearning for more diverse maps to offer an engaging and dynamic experience in Assault. One participant shared, “I don’t need a new map every now and then… but having a few that change periodically would be fantastic!” The opportunity to battle across various landscapes could introduce strategic depth and excitement to battles. Similarly, another user voiced their concern about the current static nature of the maps and proposed, “We should have more obstacles/barriers in the middle of the path that obstruct vision.” This reflects the collective desire for an environment that encourages diverse strategies and play styles instead of the repetitive linear gameplay that can occasionally feel tedious.
Game Mechanics and Competitive Edge
In conversations about gameplay, there’s often a focus on the technical aspects of games, especially when it comes to Assault mode. Players express a desire for unique features tailored specifically to this mode, making it stand out. A user suggested incorporating exclusive starting characters or artifacts, and even big events that alter the battlefield and weather conditions throughout the game. This idea is popular among those who feel that introducing special elements could bring freshness and enhance the excitement of matches. Additionally, some players suggest implementing a penalty system for those who camp near towers, as matches can become tedious waiting games instead of action-packed encounters. One suggestion even proposed adding a buff for a bull demon king midway through the game, which would encourage teams to engage in combat rather than just defend their towers.
Community Engagement and Fun
The general sentiment arising from the conversation seems to revolve around active community participation. A user jokingly highlighted an issue with rerolls potentially causing an unbalanced match situation: “I’m good at Baron, but terrible at Cupid… I’ll trade for Yemoja, but who wants a poor Chang’e on their team?” This banter indicates that players are seeking not just game balance, but also harmony among characters in the team. They are consistently brainstorming ways to preserve fun during matches, whether it’s through ranked modes or asking gods to be rerolled for fairer team compositions. Essentially, while they strive for gameplay equilibrium and fairness, they also emphasize the connection between performance and pleasure in cooperative games.
Reddit discussions among gamers reveal a vibrant mix of optimism, desires, and playful banter, all demonstrating their deep love for Smite and its community. The ideas proposed span from tactical balance adjustments to imaginative thoughts on map modifications and team setup tactics. There appears to be a shared aspiration within the community for more immersive and varied settings, coupled with an enriching collaborative experience that sets Smite apart in the competitive gaming scene. Maintaining this high level of interaction and excitement is essential as developers plan for the future, aiming to create the next Assault update that appeals to both seasoned players and newcomers.
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2024-11-18 23:44