
As a gamer, I often find myself grappling with the issue H-1-P-P-Y brings up: the annoyance of mages overpowering solo and support roles, leaving teams exposed, particularly in the solo lane where having a sturdy frontline is crucial for success. It’s a sentiment many players can relate to. The general consensus among us is that choosing a mage instead of a tank weakens our team, especially in the solo lane, where a robust frontline presence is essential for survival.
For instance, user bvgingy shared their personal experience of dread watching an all-damage Anubis repeatedly underperform when placed in the solo lane. They expressed their frustration by saying, “I only despise full damage solo mains who either feed or manage to make it to late game to be completely useless because we have no frontline.”
Let’s face it—feeding your team is not a wise strategy if you want to contribute to the win column. The common understanding is that characters must adhere to their roles, especially tanks in the front line who should protect squishier characters from harm, while mages unleash their spells from a safe distance.