
Manor Lords has generated a lot of excitement among strategy game fans, and a recent online discussion led by a player named OmegaVizion has revealed what improvements people are hoping for. Players have created a prioritized list, separating must-have features from those that would be nice to have. Because the game is still in development, this community feedback is really important in helping shape its final design. The list helps developers understand what players want most as they continue to refine the game’s complex mechanics.
Desired additions/fixes to game, sorted by tiers
byu/OmegaVizion inManorLords
Summary
- Players are eager for practicality and gameplay enhancements but show varying opinions on the feasibility and importance of suggested features.
- Features like cider production and larger stables are deemed “slam dunks” while suggestions involving siege mechanics are viewed as more complex and less urgent.
- The community is divided on development paths and the balance of the game’s existing systems, signaling a desire for more than just surface-level additions.
- A desire for improved quality of life features shows a focus on organizational aspects of gameplay, indicating that players want both depth and ease-of-use.
The Cherry on Top: Slam Dunk Features
When players shared their dream features for the game, many suggestions were surprisingly simple but could really improve how it’s played. Ideas ranged from adding the ability to make cider and mead, to including pickled vegetables and bigger stables. One player joked that adding a new recipe shouldn’t be difficult, but others pointed out that even small changes can be complex, especially when they affect how the game works and stays balanced. Improvements to things like the butcher shop and bakery aren’t just nice-to-haves; they could make gameplay much smoother and improve the overall player experience without drastically changing the game’s core ideas. These practical improvements could end up having the biggest impact.
Will Some Features Fall Flat? – Tier Two Challenges
Players are actively discussing the proposed second set of features, and many are excited about ideas like mounted retinues and winemaking, though they recognize these additions would be complex to build. A common sentiment is that these features could greatly improve the game, but their implementation won’t be easy. Improvements like cobblestone streets and the possibility of guilds are also generating a lot of discussion. While many players like the idea of prettier and more useful villages with cobblestone paths, others worry these features might feel out of place given the game’s focus on harsh survival. The idea of connecting different areas of the game is particularly divisive. Some players, like Einherier96, believe keeping regions separate and self-sufficient is better for strategy and ease of play, while others want to see more interconnected gameplay. Overall, these second-tier features represent a common challenge for developing games: balancing ambitious ideas with what’s realistically achievable.
Going Beyond the Surface: Tier Three Fun Factors
The third tier of features focuses on adding excitement and depth to the game, going beyond what’s strictly necessary for basic gameplay. Ideas like siege warfare and guild systems have players imagining larger-scale battles and more social interaction. Some are hoping for tournaments that will create a strong community and competitive spirit, reminiscent of medieval fairs and fighting competitions. One player suggested the fun addition of sponsoring knights, which could encourage teamwork and a sense of belonging. While ideas like mercenaries and varied raiders could add tactical challenges, there’s also concern about making the game too complex. Ultimately, players agree that the priority is a solid city-building foundation, with warfare features as a fun and engaging addition.
Community Cohesion: The Need for Quality of Life Changes
Okay, so everyone’s loving the big, creative stuff the developers are doing, but a lot of us are also hoping for some smaller improvements that would just make life easier. For example, the item drops at the pack station are a bit chaotic – it would be amazing if they were sorted alphabetically! Seriously, something that simple could make a huge difference. We’re also really wanting a building queue, so we can plan ahead and keep the game flowing smoothly – that’s what makes these city builders so addictive, right? One player, Sokkumboppaz, pointed out that while new features are great, it’s super important to make sure the core gameplay – like combat – feels solid and user-friendly first. Basically, we want everything to be fun and work well!
This subreddit is full of passionate Manor Lords players who are really helping to shape the game. They offer thoughtful feedback and creative ideas, showing they care deeply about making it the best it can be. Players want both exciting new features and a polished, well-designed experience, recognizing that adding content isn’t enough – it all needs to work together seamlessly. This lively discussion is crucial for the game’s development, turning player suggestions into a clear vision for a fantastic medieval strategy game that lives up to the expectations of its dedicated fans. Just like building a village in the game, players are carefully constructing their hopes and criticisms, piece by piece.
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2026-03-01 10:59