
Capcom has been incredibly successful over the past year, revitalizing popular franchises like Resident Evil, Street Fighter, and Monster Hunter. They’re continuing this momentum with Pragmata, a completely new game they’ve been hinting at since 2020, which is scheduled to release later this year.
Pragmata’s Hacking Mechanic Feels Incredibly Satisfying
In Pragmata, enemies have shields that make them very difficult to defeat with just shooting. Trying to damage a shielded enemy is usually a waste of ammunition. The best way to deal with them is to hack them, which disables their defenses.
In Pragmata, hacking is a fast-paced minigame played during battles. You’ll need to quickly navigate a grid, moving between blue points to reach a green one and disable enemy armor before they overwhelm you.
At first, Pragmata seems pretty straightforward, but then they throw in cool stuff like these yellow nodes that let you hit multiple enemies at once. It really spices up the fights and keeps things interesting! I’m hoping the developers can keep adding layers like that to make it even more complex, but without making it too confusing, you know?
Pragmata’s Controls Feel Great On the Switch 2 Pro Controller
Playing Pragmata on the Switch 2 is especially enjoyable when using the Pro Controller. The controller’s comfortable feel, and the extra back buttons, make it a surprisingly great choice. It just felt like a perfect match for the game.
Whether you’re using a standard controller or the Pro Controller, the shooting in Pragmata is immediately impressive. Each weapon feels unique, and the game’s use of haptic feedback is particularly noteworthy – it delivers sensations previously only found on the PlayStation DualSense controller. Even with the Pro Controller, everything feels quick and connected, which is a significant improvement for Nintendo games.
Pragmata Will Be a Tearjerker of a Game
Beyond the game’s mechanics, the most compelling aspect of Pragmata is the heartwarming connection between its characters, Hugh and Diana. Although Diana is an android, she often acts like a child, and while Hugh isn’t a traditional father figure, his reactions to her feel genuine and relatable.
A charming detail in the demonstration was a special skin for the character Hugh, called the Scribble Suit. It makes his spacesuit look like Diana drew all over it with crayons. While it’s a small addition, it powerfully enhances the emotional impact of the story and makes the connection between Hugh and Diana feel more meaningful.
The game opens with Diana creating a drawing, which isn’t immediately visible to the player. It’s later revealed to be a picture of her and Hugh, and it’s surprisingly childlike – exactly how a real kid would draw. It’s a really sweet moment, and Diana even seems a bit shy about showing it, wondering how Hugh will react, which makes the scene feel very genuine.
I actually got a little emotional after just 20 minutes playing Pragmata – it was really touching! It’s hard to predict how the story of Hugh and Diana will unfold, whether it will have a happy ending or not. But their connection is a big reason why I’m looking forward to playing the complete game when it comes out in April.
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2026-02-04 01:37