
I’ve been really into Enshrouded lately, and I’ve been seeing a lot of talk online about how to play it. Recently, a player named kensei- posted about being frustrated with rogue builds, especially trying to make daggers work. It seems a lot of us who try to go melee are running into the same problem – we just can’t seem to get far without relying on ranged attacks. It’s a big topic in the community right now, and we’re all hoping the developers can find a way to balance things out and make a fun, viable rogue playstyle.
I wish we could run rogue without needing a bow to make it work
byu/kensei- inEnshrouded
Summary
- Players are feeling that daggers lack crowd control and damage, making them less viable in solo and cooperative gameplay.
- Comments highlight that while some players fearlessly use daggers, they often do so as an auxiliary to bows or other weapons.
- There’s a desire from the community for new features or skills that enhance the melee rogue playstyle.
- Some believe that the current game mechanics severely limit the potential of weapon variety and create an uneven playing field.
The Dagger Dilemma
When kensei- first tried building a character around daggers, they hoped for cool, stealthy attacks and exciting close-range fights – like silently taking down enemies with quick, precise strikes. Unfortunately, it felt more like trying to fight with a limp noodle. The main problem, as they explained, is that daggers don’t deal enough damage or offer enough control over groups of enemies. This is a common frustration for players who’ve tried to create a melee-focused rogue, only to find themselves easily defeated. Most agree that daggers need to be improved in Enshrouded, because it’s hard to do damage if you can’t even land a hit without being overwhelmed.
Community Perspectives: Why Are Daggers Underwhelming?
Following a post by kensei, many players shared their own experiences with the game. One player, Reasonable_Effort974, offered a promising idea: combining perks that boost movement and intelligence could create a more versatile rogue character. They pointed out that a bow isn’t necessary, suggesting there’s room for creative strategies within the game, even if it feels a bit restrictive. However, others noted that the game was designed with daggers as a secondary weapon for bow users, which ultimately limits their potential. As octarine_turtle explained, daggers weren’t intended to be as powerful as other melee weapons, implying they were added later and aren’t a well-integrated option for building a strong rogue. This discussion highlights a common challenge in game design: how to balance different weapon types while still making each one feel unique and enjoyable.
The Great Compromise: Bow and Dagger Combo
Many players agree that using a bow alongside daggers is crucial for getting the most out of a dagger-focused character build in the game. Players like Den_King_2021 have noted that bows provide a necessary ranged attack option to maintain a rogue’s effectiveness, suggesting that playing without one limits the class’s potential. Some have jokingly pointed out the lower damage output of daggers compared to other weapons. As Quietlovingman put it, daggers simply don’t hit as hard as larger weapons. This has led many to believe that a successful rogue playstyle in Enshrouded actually requires combining daggers with bows, creating a blend of stealth, strategy, and both close- and long-range combat.
Longing for Change: Hopes and Suggestions
Players aren’t just asking for daggers to deal more damage; they want a complete overhaul of the rogue class. Many, like NoFuneralGaming, are hoping for features like true stealth and complex combo systems to make melee combat more engaging. Ideas range from simple invisibility – a natural fit for a magical world – to more ambitious concepts like a shadow teleport, giving the rogue a ninja-like feel. Ultimately, players want the rogue class to be a refined, balanced, and satisfying option alongside other playstyles.
Enshrouded has a passionate player base that’s really excited about improving rogue-style builds and making daggers more effective. While daggers aren’t quite living up to their potential right now, the active discussions about how to improve them show the game has a lot of promise. If the developers listen to player feedback and expand the options for rogue-like characters, we could see some fantastic new content. Finding the right balance is an ongoing process, but with such an engaged community, Enshrouded’s future looks promising – and potentially very exciting.
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2026-02-01 05:01