
Super Alloy Crush is a fast-paced, 2D action fighter you can play with a friend. It’s made by Alloy Mushrooms, the team behind the game Super Alloy Ranger, and is actually a continuation of that game’s story.
Even though this is a sequel, you don’t need to have played the first game. It features a brand new story and significantly improved graphics. It’s a modern take on the classic Mega Man formula, aiming to evolve the genre and build on its history.
It’s hard to say how good the game actually is because the demo is quite short – it could take anywhere from an hour to just under two, depending on your skill level. However, I enjoyed my time with Super Alloy Crush and it definitely reminded me of classic games from the past.
What Exactly is Super Alloy Crush?

This game is a classic 2D side-scrolling action fighter designed for cooperative play. It’s built to recapture the feeling of older games, revitalizing a genre that often strayed from its roots when trying to modernize.
So, in this game, you get to pick between two characters: Muu and Kelly. Muu’s my go-to when I want to get up close and personal – she’s super fast and does a ton of damage with these energy claws. Kelly’s more my style when I want to hang back and control things from a distance; she’s a gun expert and really knows her tech. Honestly, they both have what it takes, it just depends on how I want to play.
The demo offers two main ways to play: Story mode and Battle Rush. A third, incredibly difficult mode called Ultimate Challenge is also included, but it’s not yet available. Currently, you can experience the first Story mission and fight the first two bosses in Battle Rush.
The game has undergone some adjustments, including changes to how attacks work and how well allies support you, adding a bit more depth. However, for the most part, it delivers what you’d anticipate. Now, let’s take a closer look at what sets this game apart.
An Incredible Arsenal at Your Fingertips
Many side-scrolling games limit your attacks to just a few options tied to the direction you’re moving. While these attacks can often be improved throughout the game, you usually stick with a basic combination of movement (up, down, left, right) and a couple of attack buttons – typically a light and a heavy attack.
Super Alloy Crush lets you perform roughly twice as many attacks as it seems, thanks to the variety of moves available – from ground attacks and aerial combos to both long and short heavy attacks. It can feel overwhelming at first because the game doesn’t explicitly explain all these options.
After learning the ropes, you’ll be able to move around the battlefield quickly, easily stunning and then defeating enemies. Mastering the system felt rewarding and made the game much more enjoyable, especially since it initially felt a little simple.
I was really surprised to see Kelly and Muu attack normally while airborne, then use a special move to stay up in the air. Once I got the hang of playing as Muu, I rarely needed to land, and the game became much more fun and interesting.
The most exciting part of the game is probably the Overdrive Bursts – powerful ultimate attacks you charge up by successfully chaining together attacks on enemies. These attacks deal massive damage and can usually defeat most enemies in one hit. While only Muu and Kelly each have one, they’re fantastic for quickly clearing out large groups of enemies.
The best part was building up to each attack – a short, enjoyable cutscene played before you launched it. While tougher bosses also have these cutscenes, it slightly diminishes their uniqueness, but it definitely makes the battles more engaging.
Everyone Needs Some Support Sometimes
Throughout the game, you’ll occasionally get helpful allies who toss you items to restore health or magic. There doesn’t appear to be a maximum number of these allies you can have. They’re a cute addition that makes gameplay a little more engaging and provides another strategic element.
If you find a rabbit shrine, activating it will sometimes give you carrots. These carrots can restore all your health up to three times, allowing you to take more risks and fight more aggressively.
Support allies are a welcome addition to the game, but they don’t recover their abilities between waves in Battle Rush mode. Outside of the story mode, you can only recharge them at specific stations between levels. This feels unfair because you can’t rely on them for long before facing the toughest bosses, as they’ll quickly become unusable.
A Classic Game Genre Revamped
Super Alloy Crush successfully recreates the feeling of classic mecha games, both in how it looks and sounds, while also adding its own unique spin to the genre. It features a special mode called Battle Rush, which turns the game into a wave-based, roguelike experience with boss battles every five waves.
I’m really impressed with this! It doesn’t mess with what makes the game fun, but it adds a ton of depth. I love that you can buy new attacks between waves to really customize your playstyle. And while you can get the usual upgrades like more health or damage, there’s always a catch – they usually come with a downside, which makes things really interesting and forces you to make tough choices.
Unlike many sequels that fall short of their originals, Super Alloy Crush successfully recreates the feeling of classic games while also offering a new and exciting take on the genre, thanks to its visuals and music.
The game makes every decision matter, and like many roguelikes, finding a powerful character build feels fantastic as you defeat endless waves of enemies. For instance, when playing as Muu, I created a build that rapidly generated special points, allowing me to unleash devastating attacks repeatedly before needing to recharge.
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I was really enjoying the run and didn’t want it to stop. I felt incredibly strong and capable, like nothing could hold me back. However, Super Alloy Crush isn’t always easy, and things don’t always go smoothly.
An Old Style with Old Problems
The game still has a few glitches, but I managed to get lucky and avoid a major setback. There’s a move Muu uses – a spiraling attack – that can, under certain conditions, trap you in a corner endlessly hitting a defeated enemy robot.
If that had happened later in the game, when enemies are much stronger, it would have been incredibly frustrating to lose due to something I couldn’t prevent. Also, the game’s hitboxes seem a little buggy. While there’s a way to dodge attacks, it doesn’t always work – sometimes attacks still hit, or they interrupt the dodge and stun you.
I’m not sure if this is already part of the game, but players could be informed about it during the tutorial, or it might be addressed in a future update. Either way, Super Alloy Crush has a strong foundation and the demo offers a lot to experience, particularly for fans of roguelike games.
If you enjoy a blend of nostalgia and fresh gameplay, the demo is worth checking out. Or, if you simply want a fun, no-frills experience where you can destroy robots with meteors, ice, and lightning, it’s a good way to spend your time.
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2026-01-22 12:10