Dying Light: The Beast review – Fun but forgettable zombie-slaying

Dying Light: The Beast offers thrilling combat, fluid parkour movement, and a beautiful open world to explore. However, a weak story and an uninspired Beast Mode hold it back from being truly exceptional.

What began as downloadable content for Dying Light 2: Stay Human has now become a full game called The Beast. Instead of the city environments of previous games, this installment takes place in a zombie-infested Europe, and players once again control the original game’s main character.

The game delivers the familiar highs and lows of the series, providing exciting zombie action but ultimately doesn’t stand out as particularly memorable.

Dying Light: The Beast screenshots

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What is Dying Light: The Beast about?

You take on the role of Kyle Crane, a rather unremarkable character who has been imprisoned and subjected to experiments by a cruel baron for thirteen years. Driven by a thirst for revenge, he’s prepared to give up his own humanity to achieve it.

The story takes place in Castor Woods, a beautiful area in Europe. While its exact location is unclear – the signs are all in English and many people speak with English accents – it’s heavily influenced by the Swiss Alps.

This game tells a straightforward revenge story. You play as Crane, a weaker character who gains strength by defeating powerful, zombie-like creatures and absorbing their abilities. Along the way, you’ll team up with other survivors to help you defeat the main villain, a baron.

Forgettable story

The story in Dying Light: The Beast is adequate and lasts around 20 hours, which is a good length – it doesn’t drag on, but it’s not particularly captivating.

The gameplay is quite straightforward: you basically do tasks for different groups in the area, agreeing to everything they ask, to earn their approval.

The best parts of the game are the unique boss battles against the chimeras, which provide a refreshing break from the usual gameplay and can be surprisingly scary. However, the game doesn’t explore enough how the main character, Crane, deals with the challenges of controlling both his human and monstrous sides after gaining new powers.

Sidequests help extend the game’s story, letting you earn experience points and discover areas you wouldn’t normally see through the main storyline.

Old Town is perfect for parkour

Castor Woods is a beautiful place to visit. Whether you enjoy the charm of Old Town, the peaceful suburbs, or the lovely countryside, you’ll find plenty to see and enjoy if you take the time to explore.

The Old Town is the best part of the game, designed perfectly for parkour. You can climb practically everything, and once you start moving – jumping across roofs, racing through abandoned buildings, and escaping zombies – it’s incredibly fun and exciting.

Free running is great when it goes well, but it can be annoying when you misjudge a jump or repeatedly fail to climb something that looks possible.

The countryside is beautiful, with plenty of forests and fields to discover, but getting around often involves a lot of driving or running, which can become repetitive and doesn’t feel as engaging as being in the city.

Combat is a mixed bag

Smashing zombie heads is just as enjoyable as it was in the original Dead Island, and seeing their bodies fall apart is always satisfying. The realistic way zombies respond to different weapons and impact locations is a standout feature of Dying Light: The Beast, making combat incredibly rewarding.

I quickly fell into the habit of picking up *everything*! Like in past games, weapons wear down, so you’re constantly repairing, upgrading, and searching for better gear. It’s not frustratingly difficult, though – it actually pushes you to experiment with different weapons and strategies, which I really liked.

Fighting human enemies isn’t as fun as fighting other types of opponents. They tend to avoid your attacks and keep their distance, making close-range weapons less effective. While you can still defeat them with kicks or ranged weapons, it just doesn’t feel as rewarding as a good melee fight.

Honestly, I love the close-quarters fighting and the shooting is okay, but this ‘Beast Mode’ thing just feels…off. It’s less about skillful play and more like an instant win button when you’re in trouble. Sure, you unlock a couple of new powers by beating bosses, but it mostly boils down to just mashing the attack button until everything’s defeated. It’s not as engaging as the rest of the combat, that’s for sure.

I never really *wanted* to use it, but I’d activate it when I was in a tight spot – like when I was close to death, needed to quickly eliminate a bunch of zombies, or had to inflict serious damage on a powerful enemy.

Verdict

Dying Light: The Beast likely won’t be remembered as a top game of 2025, but it’s still enjoyable.

The game has many enjoyable elements, but falls short of being truly exceptional. Fighting zombies and parkouring across rooftops is a blast, and the nighttime chases from the fast Volatiles are genuinely exciting. Plus, the game world is visually appealing.

Honestly, I didn’t really connect with Kyle Crane as a character, and the story felt pretty basic. I wasn’t driven to keep playing just to find out what happened next. Plus, the new Beast Mode felt tacked on and didn’t really improve the experience for me.

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2025-09-18 19:22