Cyberpunk 2077 Sequel Director Just Told Us What To Expect From New Game’s Opening

CD Projekt Red, the company behind Cyberpunk 2077, has shared some details about the beginning of its sequel, currently known as Cyberpunk 2 or Project Orion. While still early in development and with little publicly revealed, CDPR developers – including the game’s original creator, Mike Pondsmith – have discussed their plans for the next installment.

Igor Sarzynski, a director on Cyberpunk 2, recently shared his thoughts on the beginning of Cyberpunk 2077 on BlueSky (as noted by FRVR). He questioned whether making the first act of the game (before the heist) longer would improve it, and concluded that it wouldn’t. This implies the upcoming sequel might have a shorter introduction, though fans disagree on whether this is a positive change.

Cyberpunk 2 Sounds Like It’ll Be All About The Action

The Benefits Of A Faster Start

When discussing the beginning of Cyberpunk 2077, Sarzynski compared it to spending too much time on Tatooine with young Luke Skywalker before the main Star Wars story begins. He believes the game’s opening section effectively establishes the world and sets up the action to come, and that’s all it needs to do. This reveals his approach to game design – focusing on efficiently setting the stage for the core gameplay.

Sarzynski, the game director, seems focused on delivering a strong, central narrative. Given how many open-world games are currently overstuffed and feel similar, it’s easy to understand why.

It’s likely that Cyberpunk 2 will begin more quickly than the first Cyberpunk. The game might start with an immediate action sequence or tutorial, or even throw players right into the story without a lot of initial explanation.

The Director’s Comments Tell Us A Lot

Does Cyberpunk 2 Need A Faster Start?

Starting an action game with a quick, exciting sequence can be really effective. Tutorials often drag on, especially in complex games like Cyberpunk, so showing players what they’ll eventually be able to do after learning the ropes can be a great way to keep them engaged.

However, many players felt the beginning of Cyberpunk 2077 was too short. It wasn’t that they wanted a longer series of minor missions before the main story started, but rather they wished the game had developed the connection between the player character, V, and Jackie more fully, and made the initial lifepath choice feel more impactful.

Honestly, I think the beginning of Cyberpunk 2077 feels really separate from the rest of the game, especially after the Arasaka job. It’s like the connection between V and Jackie doesn’t have enough time to breathe, and choosing a lifepath just doesn’t seem to matter much in the grand scheme of things. I don’t think the intro needs to be super long, but it definitely needs to feel more substantial and have a bigger impact on what happens later on.

Although Cyberpunk 2 will probably start differently than the first game, it should learn from the initial mistakes made in Cyberpunk 2077. Starting with action can be good, but the sequel shouldn’t rush into it at the expense of a good story, despite what the director has said about the original game’s introduction.

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2026-01-06 19:02