Paradox will completely change economy in new installment of its grand strategy. It will be an important part of a „living, dynamic world”

Paradox Interactive has shared more information about Europa Universalis 5, including new cards and details on how trade and the economy will work in the game. They released a new developer blog and a video explaining these mechanics.

Trade and economy in EU5

The development team began by focusing on resource production, a key driver of the national economy. Each location within the EU5 countries specializes in producing different resources, based on its geography, climate, and history. Several things affect how well these resources are gathered, including infrastructure, population size, the level of development, past disasters, and available technology.

These systems work together to make sure resource production in the EU5 countries isn’t fixed, but instead grows and changes along with the country’s progress, new technologies, and the problems it needs to solve.

We’re maximizing the potential of each location by making the most of its buildings. In the game, these buildings are more than just improvements – each one has a unique role and greatly impacts how you produce goods, gather resources, and conduct trade. There will be different kinds of buildings, like cultural centers, government offices, and military installations, and you can improve many of them as the game progresses. They’re also essential for keeping your population happy and thriving.

Across the five major European economies (EU5), buildings are central to economic growth. They require raw materials to build, then support production, which boosts markets and overall development. Successfully managing this building cycle is key to turning simple locations into thriving hubs of power and prosperity.

EU5 will be the first game in the series to feature a realistic economy where goods flow between regions that are constantly changing. Markets will be central hubs for buying and selling, and their influence will spread to surrounding areas. While the government controlling a market center will own it, ownership won’t automatically ensure they control the entire economy.

Markets grow or shrink based on several things, like how appealing they are and how well companies can defend themselves against competitors. Companies that lead in a market can then compete to improve their standing – and boost their own success.

Okay, so we were talking about trade – basically, how stuff gets bought and sold between different places. It’s super important for every country because let’s be real, nobody has everything they need! We’re all trying to get the best deals, and there are a bunch of ways countries compete to make that happen.

Once players have secured their starting location, they can begin trading based on their skill level, which determines how many trades they can make. Notably, in the EU5 region, trading isn’t limited to countries – individual groups of citizens will also be able to trade on their own.

The economies of the five largest countries in the European Union (EU5) are complex and interconnected, built on careful planning and long-term goals. Everything from the natural resources available and the skills of the workforce, to the infrastructure and trade relationships, plays a vital role. Every choice made impacts the movement of goods and the well-being of the citizens.

Europa Universalis 5 will debut on November 4th exclusively on PC.

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2025-09-17 12:33