Team Cherry is preparing another update for Hollow Knight: Silksong. After fixing major problems and slightly simplifying some boss battles in the first patch, they’re now working on polishing the game further. They’re also planning to fix a few remaining bugs and improve how certain tools work.
The patch doesn’t have a release date yet, but it’s currently being tested by players in the public beta version of Silksong. It will include a variety of improvements and bug fixes. For instance, a dangerous enemy called the Savage Beastfly in Far Fields won’t wander too close to lava anymore, a problem that could previously trap players. A bug that stopped certain attacks from working correctly has also been fixed, along with an issue involving Shaman Binding. Players encountering critical bugs can find temporary workarounds on the official Silksong help site.
Since its release earlier this month, Silksong has been incredibly popular, selling an estimated 6 million copies – an increase from initial projections of 5 million. GamerDiscoverCo estimates that 3.2 million of those sales were on Steam, primarily in the US and China. If you’re interested in playing this challenging game, you can find helpful PC mods to adjust the difficulty or explore TopMob’s guides for Hollow Knight: Silksong for useful features.
Silksong Patch 2 notes
- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.
Read More
- LINK PREDICTION. LINK cryptocurrency
- Katanire’s Yae Miko Cosplay: Genshin Impact Masterpiece
- GBP EUR PREDICTION
- Gold Rate Forecast
- USD THB PREDICTION
- NEXO PREDICTION. NEXO cryptocurrency
- These Crypto Exchanges Have Customer Support That Actually Doesn’t Suck
- Looking for “On the grid of happiness” in Cookie Jam? The answer is here
- USD UAH PREDICTION
- Wednesday’s Owen Painter Felt the Weird Vibes with Francoise Too
2025-09-16 16:09