
She’s Leaving is the debut game from Blue Hat Studio, offering a chilling survival-horror experience where you play as a forensic analyst. I was immediately drawn in by the game’s trailer and the atmosphere it created. It showed a dark, intriguing location that felt both scary to explore and full of hidden secrets.
I felt compelled to discover what made this game special. The appeal of ‘She’s Leaving’ lies in its unique approach to the survival-horror genre. While many excellent games exist in this space, none before have allowed players to experience the game as a police officer utilizing authentic forensic techniques. The developers at Blue Hat Studio meticulously researched real-life forensics to ensure the game felt genuine and realistic.
A great idea is only the first step; actually making it happen is what really matters. A compelling concept, like a good game trailer, can grab people’s attention, but if the final product isn’t well-made, players will quickly lose interest and find something else to enjoy.
Let’s get to the heart of the matter: is ‘She’s Leaving‘ a good game and worth playing? This review will cover everything you need to know – the good and the bad – to help you decide if it’s a game you’ll enjoy.
She’s Leaving’s Story is a Standout

In the game She’s Leaving, you play as Charles Dalton, a blood splatter expert and forensic analyst. Equipped with just a taser and his skills, Charles investigates the disappearance of several people in the snow-covered town of Haywood. The investigation quickly leads you to Tudor Mansion, where all the clues seem to point. It’s your job to enter the mansion and uncover the truth behind the disappearances.
As you step into Tudor Mansion, you quickly sense you’re not alone and that something dangerous is hidden within. The threat isn’t a creature from myth, but a suspected serial killer who is being investigated for the disappearances. Because you, as Charles, only have a taser, you can’t reliably defend yourself, which makes the killer even more frightening than if they were armed with a deadly weapon.
Although several people have gone missing in Haywood, the game centers around the disappearance of a young woman. Players uncover the story by examining bloodstains, reading notes found throughout the mansion, and talking to Charles’s partner over the radio. As you play, you’ll piece together what happened to her.
The narrative unfolds through analyzing blood splatters, reading detailed notes discovered in the environment, and hearing conversations with Charles’s partner over the radio.
She’s Leaving offers a compelling story that keeps you invested in solving the mystery. The game does a great job of revealing clues through careful investigation, making you feel like a real detective using forensic techniques. Strong voice acting adds to the immersive experience, despite a few awkward jokes. Overall, it’s a genuinely engaging detective game.
She’s Leaving Forensics Gameplay Is Engaging
In the game She’s Leaving, you solve the mystery of the Tudor Mansion by analyzing evidence like a real forensic scientist. This means examining blood spatter to figure out how it landed – whether it was from a splash, direct contact, or a flowing stream. Correctly identifying the pattern lets you document it with a photo, but mistakes cause your partner, Charles, to experience ‘Brain Fog,’ or professional frustration. Your choices impact the conversations you have with Charles over the radio.
Feeling mentally foggy in the game indicates poor job performance and is represented by a small meter on the screen. When Charles experiences Brain Fog, his movement slows down, making it harder to escape danger – he might need to use a taser instead of simply running. Fortunately, Brain Fog clears up quickly, which makes this gameplay feature feel unnecessary and ineffective.
It would have been more impactful if the ‘Brain Fog’ effect lasted throughout the entire game, making players truly deal with the consequences of their decisions. This would also encourage multiple playthroughs, which is beneficial for a relatively short game like this (around 4-6 hours), as players could aim to improve their skills as a forensic analyst and minimize the ‘Brain Fog’ they experience. As it stands, ‘Brain Fog’ feels like an unnecessary feature that doesn’t really matter because it disappears so quickly.
Finding clues about the missing woman – like bloodstains – was surprisingly rewarding. It felt like piecing together a complex puzzle, and the game accurately reflects the real techniques crime analysts use in major investigations, which was fascinating. This compelling forensic aspect, combined with the story, kept me motivated to explore the mansion. However, the rest of the gameplay wasn’t very engaging, which was disappointing considering how interesting the forensic parts were and how much more prominent they could have been.
Forensics Is the Only Exciting Aspect of Gameplay
Beyond solving puzzles, the game largely focuses on finding keys and safe combinations to unlock new areas. This reminded me of Resident Evil 2, with its interconnected, locked-door design, similar to a Metroidvania. However, She’s Leaving relies too heavily on this mechanic – about 80% of the game involves simply finding a key, using it, and then immediately finding the next one. It becomes repetitive quickly.
She’s Leaving relies too heavily on a key-finding mechanic, which makes up the majority of the game’s progression.
Even when you manage to open the safe, you only find another key – and you’ll need a lot of keys to get through the game. While occasionally you can use a taser on electrical boxes to open doors, most of the time you’re just finding and using keys, which quickly becomes repetitive. It feels like the game relies too heavily on this one mechanic, and the developers struggled to come up with more interesting ways to move the story forward.
As you search for keys and clues – often hidden in notes or revealed by solving puzzles – a serial killer relentlessly pursues you throughout the mansion. He moves like the iconic Mr. X from Resident Evil, aggressively closing in when he spots you. You can either try to escape and hide, or temporarily stun him with a taser, giving you a chance to run past and find safety.
At first, this enemy is genuinely frightening, forcing you to carefully plan your movements to avoid him. However, he quickly becomes more of a nuisance than a threat. He doesn’t change his behavior throughout the game, so every encounter plays out the same way: he sees you, and you either run away or stun him with a taser. Essentially, he becomes predictable and doesn’t offer a changing challenge.
It would have been more engaging if the stalker became a greater threat as the game went on – perhaps by actively hiding and ambushing you, arming themselves, or even setting traps. Unfortunately, the stalker just wanders around aimlessly with predictable behavior, serving only to annoy you while you try to advance.
Closing Thoughts:
She’s Leaving offers a compelling story and a unique premise, which could appeal to fans of survival-horror. However, don’t expect groundbreaking gameplay – it’s fairly simple overall. The game’s use of real forensic techniques is interesting, especially for true crime fans, but most of the gameplay involves typical tasks like finding keys, opening safes, and evading a pursuer who becomes more annoying than frightening as the game progresses. While not the best survival-horror game available, She’s Leaving has enough going for it – including its story, voice acting, and those forensic elements – to make it a decent weekend playthrough, especially considering its affordable price of $16.99.
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2025-12-01 20:11