70 days and 9 million deaths: dev had to stop MMO game war on Steam

In essence, a Foxhole is an MMO (Massively Multiplayer Online) game that primarily offers engaging large-scale combat experiences. Players on the Charlie server have experienced firsthand just how captivating and impactful this can be. Essentially, they’ve initiated an ongoing conflict within the game world.

The conflict lasted over 70 days and during it 9 million soldiers were killed.

  1. The reason for the prolonged battles was that both sides had equal forces. As a result, the eternal war ensued, where no group could gain a real advantage.
  2. In the end, the developers chose to resolve the conflict by announcing that they will soon lower the number of victory points required to win.
  3. The decision of the devs caused one of the factions to lose the will to fight, and their rivals were able to carry out the final offensive, achieving victory before the new victory conditions were implemented.

So far, developers had not interfered in such scenarios, but as they clarify, their intention was to let players who joined the game on the Charlie server encounter complete conflicts that had both a start and an end. In fact, after only 20 days, both sides reached the pinnacle of their technological progression, and for the subsequent fifty days, there were minimal changes in the battlefield situation.

A significant number of enthusiasts are deeply disappointed with the developers’ interference. They feel let down by the creators, as this move essentially squandered about two months worth of the gamers’ dedication and hard work.

In Steam, a user who clocked more than 130 hours playing the game ‘Foxhole’, penned down this unfavorable critique:

(or)

On the gaming platform Steam, a player who invested over 130 hours in the game ‘Foxhole’, left this unsatisfied review:

(or)

In the gaming community of Steam, a gamer who spent well above 130 hours within the game ‘Foxhole’, wrote a dissatisfied appraisal:

Developers have the ability to intervene and halt online conflicts should they find it necessary. However, if developers choose to do so without player input, one might question the purpose of player participation.

  1. Foxhole on Steam

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2025-02-05 14:32