The Sims 4 fan „created” 2,000 children in one game. She had to stop, her PC couldn’t handle more

Enthusiasts of The Sims series frequently undertake unique and offbeat tasks. One such widely-acclaimed task is the “100 babies challenge,” in which players aim to produce 100 babies across multiple generations within one family in the shortest time possible. Yet, by slightly altering the guidelines, one player elevated this challenge to a wholly distinct plane.

Ultimately, she successfully raised a total of around 2000 Sim offspring within a single game session, an accomplishment that, to her, transcends mere jest or prolonged humor.

Baby boom

During the first week of July, a Reddit user known as BitchSpiteful decided to put her new computer and The Sims 4 to the test. Instead of taking a casual approach, she chose a challenging task which she named “creating children until the game crashes”. By the fourth day of this challenge, she was proud to have produced 600 offspring.

In a remarkable fashion, this outcome experienced rapid growth. By the 11th day, a single Sim was parenting an astonishing 1500 offspring, shattering the prior record of 1000 children set during this contest.

Instead of simply rushing through romantic interactions, the player found that success demanded a more strategic approach. Specifically, they experimented with creating clubs aimed at childcare, inter-world travel, character leveling, and earning income using Gnomes. They opted against the automatic aging feature as well.

Within just under two weeks, she managed to assist 2000 children before wrapping up her exams. At this point, it seems fitting to initiate discussions about establishing a worldwide ranking system for such achievements.

What is The Sims 4 capable of today?

Given the nature of the contest, it seems somewhat humorous or simplistic. Yet, the user established realistic and relatable objectives for evaluating her computer’s robustness and gaming performance – it was as if she had 2000 non-player characters. Completing such a demanding task wouldn’t have been feasible without employing mods to surpass the game’s restrictions on family size and the number of offspring from a single pregnancy.

Adjusted the maximum number of individuals per household to twenty, and set the maximum offspring to six using McCC. The population consisted roughly of 100-150 surrogate mothers, with their offspring residing with their birth mothers. No genetically engineered babies were introduced as they would’ve been incorporated into my family unit instead.

– BitchSpiteful

Despite being distributed across various households within the game worlds, these small Sims were still in operation, a situation that, as most of us can attest from experience, puts quite a strain on the system due to extensive saves, even without additional modifications. However, thanks to modern technology, this older title surprisingly handles more than we might expect. To provide a clearer understanding, the author offered a brief overview of her PC specifications.

Processor: AMD Ryzen 5 7600X, 6-core 4.70 GHz

RAM: 32 GB (31.2 GB available)

Graphics: AMD Radeon RX 7600 8 GB

The amount given was sufficient to strain The Sims 4 to its maximum capacity, as we discovered from the post marking the end of the experiment. We learned how the game performs under such stress tests. Despite the PC managing it relatively well with graphics set at Ultra, the gameplay became extremely sluggish and nearly unplayable at the code level.

A more straightforward explanation might be: The most concise description could be the genealogy of the protagonist in this tale – it takes a long time to load, often much longer than usual for an immediate appearance.

Despite initial concerns about how many Sims a family in The Sims 4 can support, it seems that the latest performance test is an indication that the game, even though often dismissed as outdated by some, still has a lot to offer in 2025.

Is this a sign of madness or determination? It appears to be a mix of both, yet the reaction from the community is uniformly favorable. The architect of this experiment currently has no intentions for a new project, although she remains open to potential future endeavors.

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2025-07-18 13:02