As a seasoned gamer with over two decades under my belt, I can’t help but feel a mix of relief and anticipation after Marvel Rivals‘ first patch. Relief because the game is getting the necessary tweaks to smoothen out the experience, and anticipation because these fixes bring us one step closer to an even more immersive Marvel universe.
After its first week following release, Marvel Rivals has rolled out its initial update to address various environmental and audio glitches in the game. This free-to-play online shooter features some of Marvel’s most powerful characters battling each other to defeat Dr. Doom and Doom 2099. Patch 1 addresses several apparent issues, but it specifically impacts certain heroes such as Dr. Strange. For a comprehensive rundown, check out the detailed list provided below.
The big issue that was addressed involved players getting stuck on certain maps after being hit close to the edge. However, as the bug happens across multiple maps and areas, it might still be an issue elsewhere now.
The blog post stated, “Additional modifications might be required to completely rectify the problem. We appreciate your patience as we delve deeper into the matter and strive to implement measures that will stop this issue from recurring.
NetEase successfully eliminated several minor glitches, such as reducing delay during playback of highlights and recordings, fixing textual errors, and addressing common crashes, particularly those related to saving Highlights. Future updates will bring more fixes for these issues. Previously, the game would freeze for a while after crashing; however, now it promptly closes following a crash.
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Additionally, some minor glitches affecting both consoles and PCs were fixed. On PC, an issue arose when utilizing FSR 3 frame-generation technology to adjust resolution, leading to memory leaks and pixelated models. Similarly, on PlayStation, players wearing the Scarlet Spider costume experienced an issue where restarting the game would cause the costume to appear incorrectly equipped. However, these problems have since been addressed.
Maps and Game Modes:
- On certain maps (particularly Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), special collisions on the edges would cause the player’s character to become stuck or clip through and enter strange areas. That particular issue was mostly fixed, but as it happens in multiple stages, it could still happen somewhere else now.
- In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda, Birnin T’Challa: The fog would disappear from Hela and Storm’s perspectives when they activated their Ultimates. This issue has been resolved.
- After Jeff the Land Shark was revived while in the fog, his teammates and enemies would not be able to see the special effects of Joyful Splash. This issue has been resolved.
- In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield, during Competitive play, if a player was KO’d while moving near a target area, it would cause the lighting to behave abnormally. This issue has been resolved.
- During matches, disconnecting and reconnecting could cause desynchronization of some doors (i.e., a door looked to be closed, but the player could walk through; a door looked to be open, but the player couldn’t walk through). This issue has been resolved.
- In Hydra Charteris Base: Hell’s Heaven – Eldritch Monument, when the target area is ascending or descending, if Adam Warlock used his Ultimate, his teammates would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
- When the target area is ascending or descending, if Thor or Loki were revived by Hela’s team-up ability, they would potentially revive and be stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
- When the target area is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they would potentially become stuck beneath the terrain if they were right on the target area platform. This issue has been resolved.
- When the target area is ascending or descending, if Winter Soldier hit an enemy with his Ultimate and they landed right on the target area platform, damage may be lost. This issue has been resolved.
- When switching between rounds in Competitive, if the destination was not the last stage of a map, it would cause the vehicle’s effective range to not display when it approached the destination, impacting determination of the effective occupation range. This issue has been resolved.
- Upon reaching the third round in Competitive Convoy or Convergence, heroes had a chance to carry over their Ultimate energy from the second round. This issue has been resolved, and heroes will no longer inherit their Ultimate energy.
Heroes
- When Wolverine had his Deadpool & Wolverine costume equipped, no ability voice lines other than the Undying Animal ability’s line would play. This issue has been resolved.
- After Star-Lord’s Guardians of the Galaxy Vol. 3’s MVP animation played, sound effects would not be played in the results screen. This issue has been resolved.
- When Iron Fist used pings, the corresponding voice lines would not be triggered. This issue has been resolved.
- The description for ADS sensitivity in Black Widow’s settings was incorrect. This issue has been resolved.
- In certain situations, Black Widow’s Ultimate would not recover energy as intended. This issue has been resolved.
- In certain extreme situations, Captain America’s Ultimate wouldn’t end as intended. This issue has been resolved.
- When Doctor Strange’s portals triggered terrain KOs, they would mistakenly restore Doctor Strange’s Ultimate energy. For now, we have disabled the portals’ terrain KO attribution to temporarily fix this issue (i.e., terrain KOs will not count toward Doctor Strange’s own KOs). Rest assured, this bug will be resolved in a future update, at which time we will restore the portals’ KO attribution.
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2024-12-10 20:09