As a seasoned ghost hunter with years of spooky encounters under my belt, I can wholeheartedly say that the arrival of Phasmophobia on consoles has been a game-changer for me and my team of paranormal investigators. The thrill of venturing into haunted locales, the adrenaline rush when we hear a ghostly whisper, and the relief of successfully identifying our spectral foe – these are experiences that words simply cannot convey.
Four years following its PC debut, Kinetic Games’ terrifying multiplayer horror game, Phasmophobia, has recently been released on console platforms. Now, PlayStation 5 and Xbox Series X|S users can immerse themselves in the thrill of shrieking uncontrollably while their friends chuckle into their mics as they enjoy the ghost-hunting experience. At long last, the excitement of Ghost Hunting is accessible to everyone.
Phasmophobia – released in September 2020 and winning the Best Debut Game award mere three months later – has recently added cross-play functionality along with console compatibility, allowing players to explore the supernatural (or flee from it) together with friends on any gaming platform. The console release coincides with a new game update titled “Crimson Eye,” available now across all platforms, which offers a heart-pounding seasonal event comeback, bug fixes, and improvements for overall player experience.
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According to a recent post on their website, this October, paranormal enthusiasts are once again summoning the ominous Blood Moon through an enigmatic cauldron. This year, the Blood Moon is more potent than ever!
In summary, the blog post highlights that playing Blood Moon (as well as any future temporary or seasonal events) will necessitate an internet connection, even during solo play. This is because these in-game events involve numerous technical alterations, and by keeping players online while they engage with live/seasonal events, Kinetic Games can monitor the event’s progress and make real-time changes to their cloud servers, if required.
With the Crimson Eye update, a new Event Board has been included in the Warehouse. This board showcases notices for ongoing in-game events and competitions, enabling players to monitor their own progress within each event they join. Previously located in the game, the photo cork board has been shifted to a truck inside the Warehouse, creating space for the Event Board, which can be found between the truck and the Warehouse entrance. At present, there are two fresh challenges on the Event Board: Ranger Challenge and Sunny Meadows Survival.
One enhancement is an upgrade in physics that significantly reduces the annoyance caused by doors. Now, doors won’t shove players aside (which is beneficial during instances when teammates can’t seem to make up their minds about moving), and they can no longer be forcefully removed from their hinges. Furthermore, players are no longer able to pass through walls or solid objects, and those experiencing low frame rates will no longer have the worry of accidentally passing through the floor of Point Hope, as the floor has been reinforced with wood resistant to low-frame-rate issues.
Phasmophobia’s Crimson Eye update patch notes are listed in full below. For more info on the creepy co-op (which is still technically in early-access) and its hair-raising scare tactics, check out our interview with Phamophobia’s dev team. If you haven’t yet had a chance to check out Phasmophobia but aren’t a fan of consoles, don’t despair–Phasmophobia is currently on sale for 25% off ( $15 USD) on Steam.
Patch Notes v0.11
New
- Added Latin American Spanish language support
- Point Hope now has a unique key in the Truck
- You can now invite and join friends using your Steam friends list
- Your Unity ID is now displayed on the main menu board. Please provide this with any game support ticket you submit.
- If you block a player, you will now be muted for them (in addition to them being muted to you)
- The EULA now supports all languages
Changes
- All aspects of the game have been heavily optimised, resulting in higher performance and more consistent frame rates
- The handwritten font (Journal / Main menu) has been replaced to improve localisation support across all languages
- You can no longer access the badge selection menu or change your character model while in the debriefing screen
- The ghost orbs section of Training will now be completed more consistently
Fixes
- Many localisation, UI and font issues have been fixed throughout the game, in all languages
- Sticky notes in training will now display the correct key bindings when using a controller and will be disabled in VR
- Ghosts will no longer be able to hear players using push to talk after you stop talking using global chat
- Players will no longer float when loading into the warehouse
- The Main Menu UI will no longer break and overlap if you click the join button too many times, or when leaving the difficulty settings
- Red strings on the investigation board will now turn on and off correctly when taking/removing photos
- ID Cards will now reset when resetting your save file
- You will no longer pick up the ouija board if you ask the sanity question with a gamepad and text voice recognition
- You will no longer get stuck in the Monkey Paw text menu when using a gamepad
- New badges will now appear as options on your ID card as soon as you earn them
- Badges on the ID card will now be completely reset if you have a badge that isn’t synced with your cloud save
- Your ID card will now reset if you reset your save file
- Ghosts can now enter and exit Sunny Meadows ‘experiment room 3’
- Ghosts will no longer get stuck on top of several objects in Sunny Meadows
- The Ridgeview utility light will no longer stop rendering if you close the door
- Gamepad icons for navigating main menu board will no longer disappear when swapping between menus
- The gamepad cursor speed will now correct adjust to higher resolution monitors
- VR and gamepad users can now scroll on the debriefing screen to see all information
- You can no longer lose equipment inside the wall above the stairs in Ridgeview
- When multiple players die at the same time, the contract will now end, and you will be able to exit the debriefing screen
- The contract will now load correctly if someone disconnects while loading
- Custom difficulty will now properly unlock at level 50 instead of level 1
- The voice recognition UI will no longer show multiple phrases for each question in some languages
- Weekly difficulty “Primitive” no longer tries to spawn more salt than what is possible
- UI will no longer overlap if spamming the join button or when leaving the difficulty settings
- When the host leaves, objects physics will now correctly reset for the new host
- The ghost animations during events will now be the correct speed
- Fixed several microphone issues on Steam Deck
Known Issues
- Some locations have lighting and reflection issues, specifically with rooms being too bright
- After dropping the voodoo doll, the movement will be incorrect
- Some trees will flash with Eye Adaption enabled on low-end hardware
- The first two pages of the VR Journal have missing text
- Tripod I will follow you when dropped on consoles
- Rain and Snow effects can’t be seen on consoles
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2024-10-29 23:40