As a seasoned gamer with decades of digital gaming under my belt, this new development from Steam doesn’t come as a surprise. I’ve seen too many games come and go, like the fleeting dreams of a night owl. The notion that purchasing a game equates to ownership is a quaint relic of a bygone era.
As a dedicated gamer, I’ve noticed a change in my go-to gaming hub, Steam. They’ve revamped their user interface to incorporate a friendly reminder: when we purchase a PC game on this platform, it’s not quite like owning a traditional product. Instead, we’re granted a license to play the game. It’s just one of those digital age nuances that keep us gamers on our toes!
On our website, when you buy a digital item, it comes with a license that permits you to use the product within Steam, in accordance with the terms outlined in the Steam Subscriber Agreement.
Starting from now, our online store adheres to California’s latest legislation, which necessitates clear explanations of licensing conditions for our digital merchandise such as games, movies, music, and ebooks. This law emerges as debates have surfaced about the concept of “ownership” in a rapidly expanding digital marketplace.
In light of retailers moving away from selling physical content, it’s crucial that consumer safeguards are prioritized when purchasing digital media, according to California Assembly member Jacqui Irwin in a recent statement.
It seems that California’s law will be enforced starting in 2025, but Steam is taking a proactive approach and has already started displaying a disclaimer. Likely, other game marketplaces will eventually adopt similar measures as well.
The new law aims to help consumers better understand how digital licenses operate–but it doesn’t prevent companies from yanking access to content people already purchased. For example, Ubisoft removed The Crew from players’ libraries after the servers shut down.
Game servers for older titles are frequently shut down when player numbers dwindle, but it’s rare for entire games to vanish from digital libraries. One exception is the multiplayer shooter Concord; in this instance, players received refunds instead of being left without access. Similarly, Hideo Kojima’s single-player game PT was only accessible for a limited time before disappearing entirely. Although it was a free game, many assumed they could play it indefinitely.
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2024-10-11 19:39