Why Old Card Art in Smite 2 Has Players Divided: A Deep Dive

As a seasoned gamer with over two decades of gaming under my belt, I find myself firmly entrenched in the camp of those yearning for the return of 2D art in Smite 2. Having witnessed the evolution of graphics from pixelated sprites to high-definition 3D models, I can attest that there’s something truly special about the charm and character that older, flat art designs possessed.


In the world of Smite, a game known for its competitive action and mythology-based gameplay, there’s been a noticeable split among players about the aesthetic appeal of the cards. A post on the Smite subreddit, “Why do people prefer old cards in Smite 2?” by user MythicSlayeer, has ignited a passionate discussion about art, personal tastes, and the dynamics of change within gaming. Many users have voiced their nostalgia for the unique flat art style of earlier Smite versions, claiming that the newer 3D designs seem to lack personality and charm.

Why do people like old cards in Smite 2?
byu/MythicSlayeer inSmite

Summary

  • The majority of commenters express a nostalgia for the flat art style of old cards in Smite, citing a preference for the artistic detail over 3D renders.
  • Users believe that the new card art lacks the vibrancy and uniqueness that made the old designs popular, leading to feelings of disappointment.
  • Commenters shared concerns about the broader trend towards 3D models making games appear generic, preferring the artistic flair of 2D illustrations.
  • The discussion touches on the impact of player preferences on game design, as nostalgia plays a significant role in their sentiments.

A Nostalgic Plea for 2D Art

The feedback on the new card art in Smite 2 has predominantly been very favorable towards the older design style. Numerous users have expressed their appreciation, with one user, Srajo, saying “The style of card art instead of 3D renders is simply superior.” This appreciation goes beyond just a preference for looks; it taps into deeper emotions evoked by visuals in gaming. Many players have shown a strong affinity for the unique hand-drawn qualities of earlier designs that seem more impactful compared to the perceived coldness of recent versions. NotAnotherWaifu articulates this nicely by saying, “I really hope the choice to use the old art is changed before the final release.” This desire for a more personalized approach in character design echoes a broader artistic perspective within the gaming community – one that prioritizes style and personality over just graphical technicalities.

Two Dimensions Too Few?

Many individuals are openly criticizing the perceived limitations of the new 3D character models in the game. A flood of comments, ranging from mildly frustrated to downright angry, have poured in, with Kotoy77 bluntly stating, “The 3D renders look terrible.” This straightforward remark underscores a common complaint: while 3D models can display impressive visuals, they often fail to bring the figures to life and convey character. Players crave vibrancy, which they believe is more abundant in 2D art. Another user, VorisLT, contends that artistic style should take priority over graphics, arguing, “Style is more important than graphics; the main problem with many modern games is that developers focus too much on graphics, making the games look generic.” In essence, this comment encapsulates the central argument: many players feel that a game’s essence lies not just in advanced technology but rather in the artistic expression that gives each game its unique identity.

The Push for Artist-Inspired Designs

The discussion often ventures into the pros and cons of using 3D models versus conventional artwork in the game. User CepheiHR8938 advocates for the developers, Hi-Rez, to maintain their support for traditional artists instead of transitioning to AI-created designs. This apprehension towards integrating artificial intelligence into artistic domains mirrors a broader debate about the authenticity in gaming art. Most users agree that the game’s artistic depth stems from human creativity, which AI cannot mimic. They find the old card designs more lively and filled with character compared to the new models. As Right_Entertainer324 stated, “The Card Art somehow makes a 2D image appear more lifelike and gives more personality to the Gods than any 3D renders ever did.” This sentiment echoes among the audience, suggesting that it’s not just nostalgia; there is a strong preference for creativity that feels authentic and personal.

Players’ Voices Impact Game Design Decisions

The passionate debate displayed among gamers on Smite’s subreddit demonstrates how these interactive communities can significantly influence developers’ decisions and design strategies. The discussion initiated by MythicSlayeer’s post highlights the intricate blend of nostalgia, personal preferences, and contemporary expectations. User responses suggest a genuine craving for a game that harmoniously combines technological progression with reverence for its past and the emotional bonds formed within tight-knit gaming communities. As MikMukMika pointed out, “Everything in Smite 2 now looks flattened like a mobile game. Art includes.” Such feedback offers insight into what players aspire to see in upcoming updates and designs. Rather than blindly following trends driven by technology, there is a strong push for preserving the core elements of the game that initially attracted them.

The opinions of players, especially those related to aesthetic decisions, are extremely important. With many players expressing a strong preference for the artistic style reminiscent of Smite, developers might feel compelled to reconsider their design approaches in the future. Listening carefully to the community’s feedback could help guide Smite’s artistic endeavors towards a refreshed path that emphasizes both tradition and novelty.

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2024-09-27 00:58