As a seasoned gamer with countless hours spent honing my skills across various dimensions, I can confidently say that Witchfire has caught my attention like no other game in recent memory! The unique blend of action, strategy, and fantasy has me captivated, and the weapons on offer are nothing short of extraordinary.
As a gripped gamer, I’d say: “Witchfire is an immersive first-person shooter that drops me into a chilling universe overrun by witches. To banish these witches and reclaim their haunted territories, I’ve got to gather enough firepower to torch this world and purge it of their twisted minions.
Every weapon in Witchfire
As a seasoned gamer immersed in the world of Witchfire, I find myself wielding 13 unique weapons at my disposal. These weapons are categorized into four distinct groups: close-quarter, mid-range, long-range, and Demonic. The non-Demonic weapons possess three upgrade stages, each requiring a specific set of actions to advance.
Weapon | Type | Range | Mysterium I Base for Demonic | Mysterium II | Mysterium III |
---|---|---|---|---|---|
Cricket | Machine Pistol | Short | Killing enemies generates extra Witchfire. Kills: 25 | Dashing after killing reloads. Kills: 100 | Stackable boosted weapon damage for each kill after dashing. Kills: 150 |
Echo | Shotgun | Short | Pellets from the gun have a delayed explosion. Upon explosion, burn effect is applied. Lethal shots provide significant knockback. Kills: 25 | Lethal pellet explosions have more range and can apply burn to nearby enemies. Kills: 70 | When sliding, two shells are reloaded. Gain a temp double damage buff. Kills: 120 |
Psychopomp | Shotgun | Short | Kills with your charged melee attack regen up to half a magazine. Kills: 25 | Consecutive shots at the same target deal increased damage. Kills: 60 | Kills recharge the melee attack. Kills: 120 |
Midas | Auto Rifle | Mid | Continuous fire heats up the weapon. Bullets deal more damage when heated, less when overheated. Kills: 25 | Critical hits trigger a shockwave, all enemies in range are damaged. Kills: 100 | Very fast reload when gun is overheated. Kills: 190 |
Ricochet | Auto Rifle | Mid | Up to three enemies can be tagged by aiming down sights. Bullet bounce between tagged enemies. The connection breaks on reload or when all enemies are dead. Kills: 25 | The first shot on a tagged enemy deals massively increased stun damage. Kills: 75 | A powerful lightning attack occurs each time an enemy is hit with seven ricocheted bullets. Kills: 100 |
Hunger | Hand Cannon | Mid | Reloading grants one charged bullet for each critical hit before the reload. Charged bullets do increased damage. Kills: 25 | The more critical hits before a reload the more powerful a charged bullet will be. Kills: 100 | The first body shot counts as a critical. Freeze is given to the first bullet if all previous shots were criticals. Kills: 190 |
All-Seeing Eye | Bolt-Action Rifle | Long | Increased damage with more than 75% HP. Kills: 25 | If a critical hit deals increased damage, the shockwave applies decay. Kills: 190 | If critical hit deals increased damage, the shockwave applies decay. Kills: 190 |
Hypnosis | Bolt-Action Rifle | Long | Aiming down sights slowly charges the bullet with bonus damage. Kills: 25 | Increased damage is weighted towards the end of the time window. A shot perfectly timed at the end of it inflicts even more damage. Kills: 100 | After the third Perfect Shot in a row, Perfect Shots deal Lightning damage. Kills: 190 |
Basilisk | Sniper Rifle | Long | Critical hits ignite the scope for a few seconds, causing enemies viewed through the fiery scope to burn. Kills: 25 | Shooting a burning enemy extends the burn duration. Kills: 50 | Killing a burning enemy with a critical hit triggers an enhanced fiery scope that continuously damages enemies. Kills: 100 |
Hailstorm | Sniper Rifle | Long | Every third consecutive Critical Hit recharges the magazine with two extra bullets. Kills: 25 | Consecutive Critical Hits decrease zoom and flinch and increase handling and bullet bending. Mistakes or reloading reset the buff. Kills: 50 | Every third consecutive Critical Hit makes the target explode with a Freezing shockwave. Kills: 100 |
Vulture | Crossbow | Demonic | Fires a difficult-to-satiate arrow that actively seeks the next target after wounding another. | N/A | N/A |
Falling Star | Grenade Launcher | Demonic | When fired when aiming down sights, grenades home on into the tagged enemy. The longer the grenade travels, the more damage it deals. | N/A | N/A |
Whisper | Stun Gun | Demonic | A device capable of stunning almost any enemy. | N/A | N/A |
How to get weapons in Witchfire
To acquire all weapons in Witchfire, utilize the hovering mirror found within the Hermitorium for gear and item research. The initial four research choices on the left cater to short, medium, long-range, and demonic weapons respectively. Choose the one that suits your preference, then engage in combat with enemies. By defeating more enemies and collecting Witchfire, you’ll gradually accumulate progress towards your researched item. Once fully researched, you can claim the weapon to discover which one you’ve obtained.
For more Witchfire, check out Best Stats to Upgrade in Witchfire on GamerTop.
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2024-09-25 12:22