MTG Duskmourn – All Multicolored Cards Revealed

As a seasoned Magic: The Gathering player with over two decades of experience under my belt, I must say that these cards you’ve presented are quite intriguing! They each possess unique abilities and interactions that can significantly impact gameplay.


The upcoming Magic: The Gathering expansion, Duskmourn: House of Horror, is set for worldwide launch on September 27, 2024. Despite being a bit of a wait, Magic enthusiasts are brimming with excitement about what this new set has in store. Thankfully, Wizards of the Coast has revealed all the cards that will be included in the expansion.

In this article, we will list down all multicolored cards coming to MTG Duskmourn.

All MTG Duskmourn Multicolored Cards

Here’s a full list of all multicolored cards coming to the set.

Gremlin TamerMTG Duskmourn – All Multicolored Cards Revealed

One white, one blue creature

Mysterious: Whenever a spell under your control enters the field or when you completely open a room, produce a 1/1 Red Gremlin creature token.

Inquisitive GlimmerMTG Duskmourn – All Multicolored Cards Revealed

One white, one blue enchantment creature

Enchantment spells you cast cost one generic less to cast.

Unlock costs you pay cost one generic less.

Niko, Light of HopeMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one white, one blue legendary creature

Whenever Niko, Beacon of Hope appears, generate two Shard Tokens. These tokens function as enchantments, allowing you to sacrifice them and subsequently scry 1 (look at the top cards of your library and put any number of them back on the bottom of your library), followed by drawing a card.

Two generic, Tap: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Restricted Office // Lecture HallMTG Duskmourn – All Multicolored Cards Revealed

Restricted Office

Two generic, two white enchantment

On the battlefield, you have the option to unlock either half of a door. This door can be unlocked as a spell, and its cost is the mana required to cast the unlocking spell.

When you unlock this door, destroy all creatures with power 3 or greater.

Lecute Hall

Five generic, two blue enchantment

On the battlefield, you have the option to unlock either half of a door by spending the required mana. (As a spell, this ability allows you to pay the mana cost to open a locked door.)

Other permanents you control have hexproof.

Fear of InfinityMTG Duskmourn – All Multicolored Cards Revealed

One generic, one blue, one red enchantment creature

Flying, lifelink

Fear of Infinity can’t block.

Mysterious – Any time a charm you manage comes into play or when you completely open up a room, you can move Fear of Infinity back to your hand from your graveyard.

Kaito, Bane of NightmaresMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one blue, one black legendary Planeswalker

Ninjutsu Technique: One common, one azure, one dark (One common, one azure, one dark, By returning a controller’s unblocked attacker from play to hand, place this card on the battlefield tapped and attacking.)

While it’s your turn, if Kaito possesses one or more loyalty tokens, he transforms into a 3/4 Ninja creature with the ability to be protected from spells and abilities that target him (also known as having hexproof).

+1: You get an emblem with “Ninjas you control get +1/+1.”

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

-2: Tap target creature. Put two stun counters on it.

Nashi, Searcher in the DarkMTG Duskmourn – All Multicolored Cards Revealed

One blue, one black legendary creature

Menace

When Nashi, the Dark Searcher inflicts combat damage upon a player, you draw that many cards from the deck. You have the option to select any number of legendary or enchantment cards from these drawn cards and add them to your hand. If no cards are added to your hand through this process, a +1/+1 counter is placed onto Nashi.

Skullsnap NuisanceMTG Duskmourn – All Multicolored Cards Revealed

One blue, one black creature

Flying

Unsettling – Whenever a spell under your control is cast or when you completely open a space, observe one card from your deck’s topmost position (You can choose to place it in your discard pile).

Disturbing MirthMTG Duskmourn – All Multicolored Cards Revealed

One black, one red enchantment

Whenever Unsettling Laughter is played, you have the option to discard another charm or creature. If you choose to do so, you will be dealt two new cards.

When you choose to relinquish Joy that Causes Unease, reveal a sense of terror instead. (Look at the top two cards from your deck. Place one onto the battlefield as a hidden 2/2 creature and discard the other into your graveyard. You can reveal it later, whenever you wish, if it’s a card depicting a creature, for its required mana cost.)

Sawblade SkinripperMTG Duskmourn – All Multicolored Cards Revealed

One generic, one black, one red creature

Menace

Two generic, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.

In the final phase of your turn, if you’ve discarded one or more permanent items this time around, Sawblade Skinripper will inflict that amount of damage on any chosen target.

Undead SprinterMTG Duskmourn – All Multicolored Cards Revealed

One black, one red creature

Trample, haste

You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

Beastie BeatdownMTG Duskmourn – All Multicolored Cards Revealed

One red, one green sorcery

Choose target creature you control and target creature an opponent controls.

Delirium – If you have at least four distinct types of cards in your graveyard, add two +1/+1 counters to a creature you control.

The creature you control deals damage equal to its power to the creature an opponent controls.

Peer Past The VeilMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one red, one green instant

First, set aside your hand, followed by picking up X cards, with X being the count of unique card types from the cards in your cemetery (graveyard).

Wildfire WickerfolkMTG Duskmourn – All Multicolored Cards Revealed

One red, one green artifact creature

Haste

Delirium – The Wickerfolk (Wildfire) gains a +1/+1 boost and the ability to trample through opponents’ defenses, provided that there are at least four distinct card types in your graveyard.

Baseball BatMTG Duskmourn – All Multicolored Cards Revealed

One green, one white artifact

When Baseball Bat enters, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap up to one target creature.

Give these items to any three creatures you control. They can be equipped only by casting them as a spell.

Rip, Spawn HunterMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one green, one white legendary creature

During the start of your second major turn phase, if Rip, Spawn Hunter is facing down, flip it over. Then, look at the top X cards from your deck (X being its power). You can select any number of Creature and/or Vehicle cards with distinct powers from among them and add them to your hand. The remaining cards get placed back into your deck in a random order, starting from the bottom.

Shrewd StorytellerMTG Duskmourn – All Multicolored Cards Revealed

One generic, one green, one white creature

In the start of your second main phase, if Shrewd Storyteller is not activated, add a strength and toughness bonus to one creature.

Rite Of The MothMTG Duskmourn – All Multicolored Cards Revealed

One generic, one white, two black sorcery

Bring back a creature card from your graveyard to the battlefield, adding a “permanence” token to it (and if this creature with the “permanence” token would be destroyed, it gets sent to the exile area instead).

3 cards of a generic nature, two being white and one black can be brought back from the graveyard by spending their flashback cost. Afterward, they should be exiled.

Victor, Valgavoth’s SeneschalMTG Duskmourn – All Multicolored Cards Revealed

One generic, one white, one black legendary creature

Mysterious – Whenever a spell you have under your control enters the field and whenever you open a Room for the first, second or third time this turn, observe 2 if this ability is triggering for the first time. If it’s the second or third time, each opponent must discard a card from their hand, or place a creature card from a graveyard onto the battlefield under your control respectively.

Intruding SoulragerMTG Duskmourn – All Multicolored Cards Revealed

One blue, one red creature

Vigilance

Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Roaring Furnace // Steaming SaunaMTG Duskmourn – All Multicolored Cards Revealed

Roaring Furnace

One generic, one red enchantment

As an enthusiast, I can choose to engage either side of the conflict. On the battlefield, that specific door remains sealed until activated by me, serving as a form of sorcery. By meeting its required mana cost, I have the power to unlock it.

When you open this door, it inflicts harm on a creature controlled by your adversary, with the amount of damage being equivalent to the number of cards currently in your possession.

Steaming Sauna

Three generic, two blue enchantment

On the battlefield, you have the option to unlock either half of the door by paying its required mana cost, which serves as a kind of magical lock. (Or, more casually: You can pay the mana cost to magically unlock one half of that door on the battlefield if needed.)

You have no maximum hand size.

At the beginning of your end step, draw a card.

Smoky Lounge // Misty SalonMTG Duskmourn – All Multicolored Cards Revealed

Smoky Lounge

Two generic, one red enchantment – Room – Uncommon

On the battlefield, you have the option to unlock either half of a door. This spell requires the payment of its mana cost to perform the unlocking.

At the onset of your initial main phase, introduce two Red cards into play. Use this mana exclusively for casting Room spells and opening doors.

Misty Salon

Three generic, one blue enchantment – Room – Uncommon

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever you open a door from your controlled rooms, a flying Spirit creature token of blue color will appear, with its power being equal to the number of unlocked doors you currently have under your control.

BroodspinnerMTG Duskmourn – All Multicolored Cards Revealed

One black, one green creature

Reach

As I draw from my deck, when Broodspinner appears, I’ll glance at the topmost pair of cards, decide which ones to discard into my graveyard, and then randomly rearrange the remaining cards on top of my deck.

By tapping four generic, one black, and one green card, sacrifice Sacrific Broodspinner to produce a certain amount of 1/1 black and green Flying Insect creature tokens. The quantity of tokens corresponds to the variety of card types found in your cemetery (graveyard).

Drag to the RootsMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one black, one green instant

Delirium – Casting this spell requires two fewer generic mana if there are four or more distinct card types in your graveyard.

Destroy target nonland permanent.

The SwarmweaverMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one black, one green legendary artifact creature

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium – If at least four distinct card types are present in your graveyard, any Insects or Spiders you control will gain a +1/+1 boost and acquire the deathtouch ability.

Arabella, Abandoned DollMTG Duskmourn – All Multicolored Cards Revealed

One red, one white legendary artifact creature

Every time Arabella, Abandoned Doll assaults, she inflicts X damage on each adversary, while simultaneously boosting your life total by X, with X representing the count of your creatures that possess power 2 or less.

Midnight MayhemMTG Duskmourn – All Multicolored Cards Revealed

Two generic, one red, one white sorcery

Produce three token creatures that resemble a 1/1 Red Gremlin. The Gremlins under your control will possess the abilities of Menace, Lifelink, and Haste until the end of this turn. (A creature with Menace can only be blocked by two or more creatures.)

The Jolly Balloon ManMTG Duskmourn – All Multicolored Cards Revealed

One generic, one red, one white legendary creature

Haste

Duplicate one creature you currently control, making it a 1/1 Red Balloon creature with Flying and Haste, alongside its original colors and types. It will be sacrificed at the start of the following turn’s end step. This action can only be performed as a sorcery.

Growing DreadMTG Duskmourn – All Multicolored Cards Revealed

One green, one blue enchantment

Flash

Whenever Dread Grows, create a 2/2 creature on the battlefield hidden from view (put it onto the field face down) and place the other card drawn from the top of your library into your graveyard. You can reveal this hidden creature by paying its mana cost if it’s a creature card.

Oblivious BookwormMTG Duskmourn – All Multicolored Cards Revealed

One green, one blue creature

In conclusion of your turn’s final phase, you have the option to pull a new card. However, if you decide to do so, you must then dispose of another card, unless a permanent was put into play facing down on your side during this turn or you flipped a permanent face-up during this turn.

Zimone, All-QuestioningMTG Duskmourn – All Multicolored Cards Revealed

One generic, one green, one blue legendary creature

If you’ve brought a land onto the battlefield using your control this turn and you currently have an odd number of lands under your command, at the end of your turn, create a legendary Fractal creature token named Primo, the Indivisible. This token will be colorless and has no power or toughness (0/0). Then, give Primo that many +1/+1 counters, where the number corresponds to the prime number of lands you control. Prime numbers are 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31.

Winter, Misanthropic GuideMTG Duskmourn – All Multicolored Cards Revealed

One generic, one black, one red, one green legendary creature

Ward: two generic mana

At the beginning of your upkeep, each player draws two cards.

Delirium – If you have at least 4 distinct types of cards in your graveyard, then each opponent’s maximum hand size is adjusted to be seven less than the number of unique card types in your graveyard.

Marina VendrellMTG Duskmourn – All Multicolored Cards Revealed

One white, one blue, one black, one red, one green legendary creature

As soon as Marina Venderell arrives, show the top seven cards from your deck. Move all enchantment cards found among them into your hand, and place the remaining cards at the bottom of your deck in a mixed-up order.

Tap: Lock or unlock a door of target Room you control. Activate only as a sorcery.

In summary, that wraps up our guide about the upcoming multicolored cards in MTG Duskmourn. If you’re eager for additional Magic: The Gathering content, be sure to explore the complete reveal of MTG Death Toll!

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2024-09-18 07:09