Cloud Plays: The First Descendant Is Succeeding! SECOND Update Happening Tomorrow!

As a seasoned gamer with decades of virtual battles under my belt, I must say that Cloud Plays’ latest video on The First Descendant is nothing short of thrilling! The insights into the character design process and the sneak peek at Gluttony, the void interception boss, have me eagerly anticipating the next update.


As a longtime fan of The First Descendant, I’ve been eagerly following Cloud Plays’ content, and his latest video about the game’s updates has me even more excited than ever! With my years of gaming experience under my belt, I can appreciate the depth and attention to detail that goes into creating such a captivating MMORPG. The recent discussions about new successors, potential helmet changes, and introducing characters from different races pique my curiosity, as they signal fresh opportunities for character customization and immersion within the game world.

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Key Takeaways:

  • The development team is open to adding successors without helmets and characters from different races.
  • The production period for creating one successor takes approximately 3-4 months.
  • Cloud Plays discusses the new void interception boss, Gluttony, and suggests improvements for environmental changes in boss battles.
  • Player feedback includes concerns about the difficulty of season challenges and the inability to readjust the stats of reactors.

Ultimate Successors and New Features:

CloudPlays provides insights from a chat with a designer on their character team. They’re open to introducing unhelmeted successors and characters hailing from various races like ninjas or samurais. The creation process for one such character takes around 3-4 months, with weeks allocated for brainstorming ideas and shaping the model. Moreover, CloudPlays presents a new boss for void interception, Gluttony, who employs freeze attacks and sports a mix of contemporary and mechanical aspects.

Player Feedback and Suggestions:

As a dedicated fan, I’m sharing my thoughts on Cloud Plays’ latest video where he dives into the feedback surrounding the difficulty of season challenges. He highlights that certain challenges demand a high kill count, which can be quite challenging for many players like myself. Furthermore, he points out the lack of adjustability in reactor stats, making the farming process more frustrating than it needs to be.

CloudPlays delivers a detailed rundown on “The First Descendant,” featuring insights from the character design team’s Q&A session and previews of forthcoming features and refinements. The video emphasizes the development team’s eagerness to listen to player feedback, hinting at possible adjustments intended to optimize gameplay. Players can anticipate future updates and new elements in the game, shaped by their valuable input.

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2024-08-01 13:29